Tuesday, June 29, 2010

Gaming Today

Gaming Today


Here’s What You Get from Playstation Plus in Japan Right Now

Posted: 29 Jun 2010 12:28 AM PDT

psp Heres What You Get from Playstation Plus in Japan Right NowIt looks like the Japanese version of Playstation Plus is drastically different from what NA and EU are getting. The folks across that large body of water to my right (I’m facing south at the moment) will get three games each month that they can play for that month after which they’ll have to buy it to keep going, and you’ll also get one free game to keep for the duration of your sub, like the rest of us. Also like the rest of us, you get free themes and PSN ID avatars and stuff. After the jump is exactly what you get for your subscription.

The game you’ll get to download and keep while your sub is active is LittleBigPlanet. The three titles you’ll get to play for 30 days are Hot Shots Golf: Out of Bounds, PAIN and Echochrome. There are also three discounted titles, all of which are half price: Wipeout HD for 900 yen, Star Strike HD (aka Super Stardust HD) for 400 yen and a PSOne Classic I’m not familiar with called ???????? (I guess Wordpress isn’t fond of hiragana. Just click the link in the next sentence.) for 300 yen. There are also five PSN ID avatars you can download. The full deets are here.

That deal is so different from what the other regions are getting that I don’t really know how to judge its value. I think the North American Store will end up coming out the winner in all of this if you judge it buy the whole package, but if you’re looking only at the free stuff, then Europe probably wins. Japan probably loses either way since you can’t keep most of the free games past the month in which they’re offered.

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Here’s Exactly What a Playstation Plus Subscription Will Get You At This Exact Moment in North America

Posted: 28 Jun 2010 11:45 PM PDT

psp Heres Exactly What a Playstation Plus Subscription Will Get You At This Exact Moment in North AmericaPS3 firmware v3.40 is live, and with it comes the Playstation Plus. But until now, we didn’t know exactly what we’d get out of it in North America, as we were only able to rely on what the European Playstation blog had to say that region would get. Well now that it’s ready to go, there’s no more hiding. Hit jump for the goods.

NOTE: In case you were wondering, the European Plus options are as described previously.

No digital LittleBigPlanet for us, of course. Also, rather than two free Minis, we only get one. Here’s the list of Playstation Plus perks in bullet form. All free items are tied to your Plus subscription unless otherwise noted. Discounted items are yours forever.

  • WipeOut HD (free and not tied to your Plus subscription)
  • 60-minute Infamous trial
  • Age of Zombies Mini (free)
  • Rally Cross PSOne Classic (free)
  • Warhawk Fallen Star Pack (free)
  • PS3 Collision Theme (free)
  • Fat Princess: Fat Roles Expansion ($3.99 rather than $4.99)
  • Two Fat Princess PSN ID avatars (free)

50% off titles from Midway Games

  • Gauntlet 2 ($2.50)
  • Mortal Kombat II ($2.50)
  • Rampage ($2.50)
  • Rampart ($2.50)

20% off titles from TikGames and Creat Studios (any DLC for these titles is free as well)

  • Cuboid ($7.99)
  • Hamsterball ($7.99)
  • Interpol: The Trail of Dr.Chaos ($7.99)
  • Magi Orbz ($7.99)
  • Mahjong Tales: Ancient Wisdom ($7.99)
  • Smash Cars ($11.99)
  • Wakeboarding HD ($11.99)

There you go. Now you know what you’re getting into with this Playstation Plus thing in North America. I really just wish we had gotten Destruction Derby instead of Rally Cross. And I’d rather we got the Savage Moon trial instead of Infamous, because I actually haven’t played that. Oh well. I can’t say were were screwed, though, because a quick glance at the European store shows it has very little in the way of discounted games.

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Singularity Review

Posted: 28 Jun 2010 10:00 PM PDT

How do you choose which new shooters to play? If I didn’t just play all of them, which I do, I would look for something with inventive combat and a compelling plot. A lot of gamers would argue that plot is unimportant, but with so many decently produced shooters out there, you might as well go for the ones that really draw you in.
Singularity gives you an interesting array of weapons and powers, and it could by some stretch of the imagination (a not very creative imagination) be seen as having unique and innovative combat. You’ve got your old standards: pistol, assault rifle, shotgun, sniper rifle, rocket launcher. You’ve got some other weapons: a rifle that lets you steer the explosive rounds it fires; a grenade launcher; a gun that shoots spikes that explode about a second after they stick in the baddies. And you’ve got powers granted by a time machine on your wrist: you can “age” and “de-age” objects and enemies; you throw things; you can create a bubble that stops time inside it; you can fire off a telekinetic blast that knocks people down.
But all that is in service to one of the worst stories I’ve seen in a game on top of design work I would kindly describe as derivative. And it all goes wrong from the very beginning.
Singularity opens with a briefing about what you’re getting into: there’s an island off the eastern coast of Russia where the Soviet Union discovered a powerful new element called E99 in the 50s, and they did all kinds of weird experiments there until a huge accident of some sort destroyed it all. The US detected an energy source coming from it recently, and so they’re sending you in to see what’s up. Then you’re on a helicopter with Nolan North flying in, and a blue explosion knocks you out of the sky, and you find yourself on a burning dock. From the very beginning, because there is no lead-in whatsoever, I felt intense ennui toward the game.
In order to avoid any spoilers, I’ll just nitpick my way through the rest of this, point by point.
Singularity is a first person shooter, and in one of the grand and arbitrary FPS traditions, your character does not speak. From the moment you hit that dock, this is a problem, because Nolan North begins yelling in your ear for any survivors to meet up with him. But because you’re mute, no response is given.
Being marooned on a secret Soviet island will naturally lead gamers to be curious about it, and Raven places notes and audio recordings all around to satisfy that curiousity. Unfortunately, the game often has you travelling around with an NPC on some urgent mission, and so it makes little sense for you to stop and listen to audio logs while these NPCs yell at you to keep going.
You’ll find yourself time travelling several times in this game and drastically altering the world outside the island. One-hundred percent of the stakes in the game involve off-island events. Yet there are monsters on the island. The monsters, you learn early on, were created by the radiation fallout caused by the E99-powered singularity machine exploding, an event that ended the island’s experiments by way of killing most of the people and destroying most everything on the island. But beyond that, the monsters have no reason to exist. They aren’t relevent to the plot even a little bit, because they are only a side effect of events in the 50s, and the consequences of history being changed has nothing to do with them.
So radiation created the monsters, but with your wrist time machine can also create some of the exact same mutants the radiation made. And when you, late in the game, encounter an area flooded with poison gase, you see that the gas also created some of these exact mutants. Why would these three very different things all manage to turn people into this very specific type of mutants?
It may be fun that your time machine allows you to pick up and throw large objects, but why does it do that? It’s a time-altering device.
So aging and de-aging things sounds cool, huh? But while it may be an aid in combat, the other uses for it are very mundane, like fixing stairs and solving box puzzles. And the box puzzles, holy s**t. Every time you think you’re stuck in the game, your problems can be solved by moving a box so you can climb on something, or making the box small, putting it under a garage doow and then making it big again to open the door. And you use the exact same kind of empty box every time.
And the whole time travel thing. The entirety of the plot hinges on it, and after the first instance of it, in which you save a guy who would have died in a fire, it doesn’t hold up to even a small amount of scrutiny. The points in time to which you travel, though they are all in the same year, are completely arbitrary and no one ever says it can be controlled, despite your character occasionally being able to travel to a specific point in time and space when the plot demands it.
On top of that, so many characters seem to know exactly what is going on and how time has been changed, even though there’s no reason for a scientist in the 50s to know that. There is some hint that your character tells them what’s up at some point, but since the entire game takes place from your perspective and you don’t speak, this merely comes off as a giant continuity error.
So the whole game revolves around a pair of dueling scientists who were working on the island in 1955. And they’re still alive and as vital as ever in 2010. At first I assumed this was because of the time machine stuff, but the game never even hints at this being the case, and they even marvel aloud at how you haven’t aged since they saw you in your time-traveling adventures. These two were the highest ranking folks on the island in ‘55, and the game wants you to assume that 55 years later, they aren’t old as hell or dead of natural causes.
Eh, who cares about spoilers? Highlight the following text for spoilers. [spoilers] It seems like, after everything changed because you saved a guy from dying 1955, the solution to this would be obvious: go back and kill the guy. Yet no one in the game thinks of this, and instead you’re sent around on all sorts of errands in order to destroy the the singularity machine that brought the bad guy into power. You go back to 1955 and do this, and when you come back to the present, the villain shows up and gloats that, derp, all he had to do was rebuild it. Then it’s pointed out to you that all you have to do is go back and prevent yourself from saving the villain in the first place. That’s what kind of dumb game this is. But wait. The singularity machine exploding is what caused the whole island to be all f**ked up anyway, and it’s still f**ked up, so I guess it blew up a second time. And if the singularity machine is what gave the bad guy his power, then why does he have power even though the machine is still broken because it exploded? Jesus.[/spoilers]
Alright, so those design issues I mentioned earlier. If you’ve played Bioshock, you’ve played this game. Audio logs? Check. Gather’s Garden and Power to the People machines? Check. Textures and water effects that look like they were stolen from the 2K servers? Check. Right hand for shooting guns and left hand for using powers? Check. Power cells for your left-hand time machine scattered around the island? Check. An identical HUD? Check. A mute NPC dropped unceremoniously into a crazy mess? Check.
Bioshock may be the main game they borrowed from, but it’s not the only one. It’s got the Half-Life 2 gravity gun, as mentioned, and there’s a beam of energy flying into a hole in the sky that looks suspiciously like the Combine portal from Episode Two. And then the time machine powers and their progression is basically what Raven gave us in Wolfenstein.
OK, but you just wanna know how it plays. Well, it plays exactly like last year’s Wolfenstein, which Raven also developed, down to the powers you use, and that’s not bad at all, because I mostly enjoyed that game. Your weapons work like they’re supposed to, and you never feel like you’re battling the controls as much are you’re battling the bad guys. Fighting the creatures, on the other hand, is less exciting. Look, developers, when a shotgun blast to the face doesn’t take down an enemy, it really ought to at least knock it back or something, like in Uncharted. But when you’ve got four mutants charging at you in this game, those shotgun blasts do nothing, which means you’re definitely going to get mauled as the environments are too small to allow you to run in circles to avoid them. You’ll get powers as the game progresses that help you with this, but that doesn’t make the earlier sections less annoying.
But, yeah, once you’re fully powered up, the game can be a blast, when it isn’t hitting you with legions of exploding bugs. It becomes a perfectly adequate and fun shooter in the end.
And beyond that you’ve got a pretty barebones creatures vs. soldiers multiplayer aspect that takes away the cool powers and is basically a bore. The very definition of tacked-on multiplayer.
In the end, I can’t recomment this game. There’s so little original thought and the story is just so awful from the start that I just can’t find a good reason to play this game. There are legions of shooters out there with gameplay as good as or better, and most of them have the good graces to provide you with, if not a great story, at least one that is barebones enough that it doesn’t get in the way.
If you get Singularity, you’ll get an average shooter wrapped in a nonsensical package. If that sounds good to you, buy it. Otherwise, just keep on moving and save your money for something else..

sing5 650x345 Singularity Review

How do you choose which new shooters to play? If I didn’t just play all of them, which I do, I would look for something with inventive combat and a compelling plot. A lot of gamers would argue that plot is unimportant, but with so many decently produced shooters out there, you might as well go for the ones that really draw you in.

Singularity, from the reliably not-terrible Raven, gives you an interesting array of weapons and powers, and it could by some stretch of the imagination (a not very creative imagination) be seen as having unique and innovative combat. You’ve got your old standards: pistol, assault rifle, shotgun, sniper rifle, rocket launcher. You’ve got some other weapons: a rifle that lets you steer the explosive rounds it fires; a grenade launcher; a gun that shoots spikes that explode about a second after they stick in the baddies. And you’ve got powers granted by a time machine on your wrist: you can “age” and “de-age” objects and enemies; you throw things; you can create a bubble that stops time inside it; you can fire off a telekinetic blast that knocks people down.

But all that is in service to one of the worst stories I’ve seen in a game on top of design work I would kindly describe as derivative. And it all goes wrong from the very beginning.

Singularity opens with a briefing about what you’re getting into: there’s an island off the eastern coast of Russia where the Soviet Union discovered a powerful new element called E99 in the 50s, and they did all kinds of weird experiments there until a huge accident of some sort destroyed it all. The US detected an energy source coming from it recently, and so they’re sending you in to see what’s up. Then you’re on a helicopter with Nolan North flying in, and a blue explosion knocks you out of the sky, and you find yourself on a burning dock. From the very beginning, because there is no lead-in whatsoever, I felt intense ennui toward the game.

sing1 650x345 Singularity Review

In order to avoid any spoilers, I’ll just nitpick my way through the rest of this, point by point.

Singularity is a first person shooter, and in one of the grand and arbitrary FPS traditions, your character does not speak. From the moment you hit that dock, this is a problem, because Nolan North begins yelling in your ear for any survivors to meet up with him. But because you’re mute, you give no response, ruining the player’s suspension of disbelief from the first moments of the game.

Being marooned on a secret Soviet island will naturally lead gamers to be curious about it, and Raven places notes and audio recordings all around to satisfy that curiosity. Unfortunately, the game often has you travelling around with an NPC on some urgent mission, and so it makes little sense for you to stop and listen to audio logs while these NPCs yell at you to keep going.

You’ll find yourself time travelling several times in this game and drastically altering the world outside the island. One-hundred percent of the stakes in the game involve off-island events. Yet there are monsters on the island. The monsters, you learn early on, were created by the radiation fallout caused by the E99-powered singularity machine exploding, an event that ended the island’s experiments by way of killing most of the people and destroying most everything on the island. But beyond that, the monsters have no reason to exist. They aren’t relevent to the plot even a little bit, because they are only a side effect of events in the 50s, and the consequences of history being changed has nothing to do with them.

So radiation created the monsters, but with your wrist time machine can also create some of the exact same mutants the radiation made. And when you, late in the game, encounter an area flooded with poison gas, you see that the gas also created some of these exact mutants. Why would these three very different things all manage to turn people into this very specific type of mutants?

sing4 650x345 Singularity Review

It may be fun that your time machine allows you to pick up and throw large objects, but why does it do that? It’s a time-altering device.

So aging and de-aging things sounds cool, huh? But while it may be an aid in combat, the other uses for it are very mundane, like fixing stairs and solving box puzzles. And the box puzzles, holy s**t. Every time you think you’re stuck in the game, your problems can be solved by moving a box so you can climb on something, or making the box small, putting it under a garage door and then making it big again to open the door. And you use the exact same kind of empty box every time.

And the whole time travel thing. The entirety of the plot hinges on it, and after the first instance of it, in which you save a guy who would have died in a fire, it doesn’t hold up to even a small amount of scrutiny. The points in time to which you travel, though they are all in the same year, are completely arbitrary and no one ever says it can be controlled, despite your character occasionally being able to travel to a specific point in time and space when the plot demands it.

On top of that, so many characters seem to know exactly what is going on and how time has been changed, even though there’s no reason for a scientist in the 50s to know that. There is some hint that your character tells them what’s up at some point, but since the entire game takes place from your perspective and you don’t speak, this merely comes off as a giant continuity error.

So the whole game revolves around a pair of dueling scientists who were working on the island in 1955. And they’re still alive and as vital as ever in 2010. At first I assumed this was because of the time machine stuff, but the game never even hints at this being the case, and they even marvel aloud at how you haven’t aged since they saw you in your time-traveling adventures. These two were the highest ranking folks on the island in ‘55, and the game wants you to assume that 55 years later, they aren’t old as hell or dead of natural causes.

sing2 650x345 Singularity Review

Eh, who cares about spoilers? Highlight the following text for spoilers. [spoilers] It seems like, after everything changed because you saved a guy from dying 1955, the solution to this would be obvious: go back and kill the guy. Yet no one in the game thinks of this, and instead you’re sent around on all sorts of errands in order to destroy the the singularity machine that brought the bad guy into power. You go back to 1955 and do this, and when you come back to the present, the villain shows up and gloats that, derp, all he had to do was rebuild it. Then it’s pointed out to you that all you have to do is go back and prevent yourself from saving the villain in the first place. That’s what kind of dumb game this is. But wait. The singularity machine exploding is what caused the whole island to be all f**ked up anyway, and it’s still f**ked up, so I guess it blew up a second time. And if the singularity machine is what gave the bad guy his power, then why does he have power even though the machine is still broken because it exploded? Jesus.[/spoilers]

Alright, so those design issues I mentioned earlier. If you’ve played Bioshock, you’ve played this game. Audio logs? Check. Gather’s Garden and Power to the People machines? Check. Textures and water effects that look like they were stolen from the 2K servers? Check. Right hand for shooting guns and left hand for using powers? Check. Power cells for your left-hand time machine scattered around the island? Check. An identical HUD? Check. A mute player character dropped unceremoniously into a crazy mess? Check.

Bioshock may be the main game they borrowed from, but it’s not the only one. It’s got the Half-Life 2 gravity gun, as mentioned, and there’s a beam of energy flying into a hole in the sky that looks suspiciously like the Combine portal from Episode Two. And then the time machine powers and their progression is basically what Raven gave us in Wolfenstein.

OK, but you just wanna know how it plays. Well, it plays exactly like last year’s Wolfenstein, which Raven also developed, down to the powers you use, and that’s not bad at all, because I mostly enjoyed that game. Your weapons work like they’re supposed to, and you never feel like you’re battling the controls as much are you’re battling the bad guys. Fighting the creatures, on the other hand, is less exciting. Look, developers, when a shotgun blast to the face doesn’t take down an enemy, it really ought to at least knock it back or something, like in Uncharted. But when you’ve got four mutants charging at you in this game, those shotgun blasts do nothing, which means you’re definitely going to get mauled as the environments are too small to allow you to run in circles to avoid them. You’ll get powers as the game progresses that help you with this, but that doesn’t make the earlier sections less annoying.

sing3 650x345 Singularity Review

But, yeah, once you’re fully powered up, the game can be a blast, when it isn’t hitting you with legions of exploding bugs. It becomes a perfectly adequate and fun shooter in the end.

And beyond that you’ve got a pretty barebones creatures vs. soldiers multiplayer aspect that takes away the cool powers and is basically a bore. The very definition of tacked-on multiplayer.

In the end, I can’t recommend this game. There’s so little original thought and the story is just so awful from the start that I just can’t find a good reason to play this game. There are legions of shooters out there with gameplay as good as or better, and most of them have the good graces to provide you with, if not a great story, at least one that is barebones enough that it doesn’t get in the way.

I never felt like I was wasting my time with this game. That’s actually high praise considering how many games I typically juggle. But the problem is that I don’t feel like I got anything out of playing it either.

If you get Singularity, you’ll get an mostly average but at times excellent shooter. If that sounds good to you, buy it. Otherwise, just keep on moving and save your money for something else.

Pros:

  • A fun shooter once you’re powered up
  • Good weapon variety
  • Compelling idea

Cons:

  • Awful and confusing story rife with continuity and logical errors
  • Fighting monsters is not enjoyable
  • Derivative design
  • Tacked-on multiplayer
  • Pointlessly mute protagonist

Score: 60/100

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New Playstation Firmware is Hot and Ready

Posted: 28 Jun 2010 09:54 PM PDT

psnlogo 1 New Playstation Firmware is Hot and ReadyThat’s right, as of now you can log onto the Playstation Network on your PSP and PS3 and download the respective updates that will allow you to enroll in Playstation Plus and edit videos and stuff. So hurry up and update so you can get your Plus games and annoy your friends by bombarding their Facebooks with your Playstation content.

To update, just sign into the PSN on PS3, and it will automatically notify you that you’ve got a new update to grab. On the PSP, head over to the Setting column and up to the System update button and just click it to connect and detect. If those don’t sound like fun to you, just go here for the PS3 and here for the PSP, dummy.

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OnLive Wants You to Play Lego Harry Potter for an iPad

Posted: 28 Jun 2010 06:57 PM PDT

lego harry potter OnLive Wants You to Play Lego Harry Potter for an iPadI still haven’t managed to muster up the motivation to buy a game on OnLive, though I now have a free year as a Founding Member or whatever. I’m guess I’m not the only one with that mindset, and so OnLive is making a push with the release of Lego Harry Potter tonight at midnight Pacific. The first person to make it all the way through the game and collect all 200 gold bricks gets an iPad. And the next five people to do so get an iPod touch. You’ll be able to get a the lifetime pass or a 3- or 5-day pass for this game. Get the full rundown on what you have to do to win here.

I like this idea, really. It’s doing something tangible to get people to try this thing out, though you won’t be able to get a new membership before midnight if you aren’t already in since they’re only doing the Founding Member thing right now, and it’ll take a few days between registering for it and them approving you. But if you’re already in, now would be the time to try it out, I guess. I won’t, though, because they don’t deem my current connection consistently good enough. Bah.

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PSP-4000? This Year? Are You Kidding Me?

Posted: 28 Jun 2010 06:00 PM PDT

Japanese retailer GeoNet posted what Siliconera calls a financial briefing (read it here) this week, and what do you know but they have a listing for a freaking PSP-4000 in there for this fiscal year. I guess we have a new reason to wait in anticipation for the Tokyo Game Show in September, where Sony would have to announce the damn thing if it’s really supposed to come out within the next nine months. Sheesh.

Silconera points out that the briefing lists Pokemon Black & White for October, though, which is wrong because that’s coming out in September. So maybe this is just nonsense.

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So the 3DS Will Be Out in 2012. Or This Year.

Posted: 28 Jun 2010 05:34 PM PDT

3ds So the 3DS Will Be Out in 2012. Or This Year.So somebody secret said the Nintendo 3DS will come out in December. And Nintendo of America boss Reggie Fils-Aime has said before that the 3DS will hit “by” March of next year in major territories, and then Friday he said on Late night with Jimmy Fallon that it would come out in 2011. But Kotaku has some birdies inside Nintendo saying he’s wrong. They didn’t say it was coming out this year, though, so who the hell really knows? It might be best to just ignore all of this.

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Hideo Kojima May Not Be Done Overwriting MGS Games

Posted: 28 Jun 2010 04:35 PM PDT

hideo kojima 217x300 Hideo Kojima May Not Be Done Overwriting MGS GamesLook, I love me some Metal Gear Solid, but I don’t love Kojima’s writing. I showed a non-gamer friend who had never before  touched or seen any MGS content the opening cutscene of Peace Walker last week, and he described the writing as a very rough draft, which feels about right. Or maybe Konami just needs a better translator. I don’t take issue with the gameplay; Kojima and his team put together a great game in MGS4, and it would have been among the best of this generation were it not for the complete lack of story economy. I get to the point after the jump

So Metal Gear Solid 4 was supposed to be it for Kojima and MGS, but then he made Peace Walker, and now Konami has told Shacknews that Kojima “will continue working on Metal Gear Solid games” in some way or another. And they point out that MGS Rising producer … said this at E3: “I’ve been asked a lot, ‘Is this going to be a side-story or spin-off to the MGS series?’, but what I’m positioning is that there will be a Hideo Kojima game that is MGS, but what we are planning as Kojima Productions is have this Raiden Rising as almost as a standard so that there’s an MGS and the Rising going back-and-forth in the future.”

But don’t forget about Kojima’s unannounced Squeenix project. I guess he’ll keep busy one way or another.

So there you go. I will buy whatever you put out, Hideo Kojima, but I’d love to not have to make a drinking game out of the cutscenes next time.

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Playstation Plus Hits Tonight or Tomorrow with Firmware Updates, Y’all

Posted: 28 Jun 2010 03:55 PM PDT

psp Playstation Plus Hits Tonight or Tomorrow with Firmware Updates, YallThe Plus service will become available once PS3 firmware 3.40 and PSP firmware 6.30 go live, which the US Playstation blog says will be “soon.” But Plus isn’t all that comes with those updates, of course. Sony is also unrolling some cool-sounding new Facebook and YouTube integrations.

You’ll now be able to, with the Playstation Facebook app, show off your PSN profile on your Facebook profile. And you’ll be able to share videos and pictures on Facebook without having to screw around in the browser. Oh, and you’ll be able to edit videos as well with an editor app that will be added to the video bar on the XMB, and you’ll be able to upload stuff to YouTube. Jeez, that’s sweet; now I can share all my Noby Noby Boy videos with the world at large!

And in a nice tweek that follows in Xbox Live’s footsteps, you’ll have to chance to rate PSN content.

So yeah, keep an eye out for this. Neither update is up yet, but it could be imminent. Or it could be tomorrow. Only Sony knows, but I’ll holla when it’s there.

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Booth Babes Mega Photo Gallery – E3 2010 (PICS)

Posted: 28 Jun 2010 01:57 PM PDT

e32010 booth babes gallery main image2 Booth Babes Mega Photo Gallery   E3 2010 (PICS)

Another E3 has come and gone, but it will live on in our memories forever…and in these images of beautiful booth babes, of course. A ton of pics after the jump. Enjoy!

(NOTE: use the previous/next buttons at the bottom of each page to navigate)

IMG 6934booth babes e3 2010 Booth Babes Mega Photo Gallery   E3 2010 (PICS)

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NASA’s Moonbase Alpha Beta Key Giveaway

Posted: 28 Jun 2010 01:55 PM PDT

astronaut NASAs Moonbase Alpha Beta Key Giveaway

Who hasn’t thought at least once of how cool it would be to become an astronaut? For those of us who either too old or too lazy to do it for real, NASA is about to release Moonbase Alpha.

Moonbase Alpha puts you in the shoes of an astronaut on the moon in the year 2025. You’ll be tasked with what NASA calls, “Realistic NASA exploration scenarios,” within a game built on Epic Games’ Unreal Engine 3.

Slated to release July 6th, Moonbase Alpha is now in closed beta testing. FileFront has been lucky to procure a few keys to give away to our loyal readers. So, if you want to see exactly how you’d fare on the harsh atmosphere of the moon, hit the jump for instructions on how to enter.

All you need to do to grab your beta key is add a comment as described below. We’ll be selecting winners on Thursday, so all entries must be in by 11:59 PM Wednesday night.

Simply jump into our comments section below and tell us about the Moon Base YOU would build. Does it have lasers? Are there zombies? The most original (and most amusing) entries will receive beta keys to try out NASA’s Moonbase Alpha, so get cracking!

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How to Install a PC Sound Card

Posted: 28 Jun 2010 01:45 PM PDT

sound cardGaming often takes a back seat to movies and television when it comes to high-fidelity sound which is too bad. So many games out there benefit from a 5.1 speaker setup. Most gamers overlook the advantage directional or positional audio gives you in games like Modern Warfare 2 or Left 4 Dead.

Luckily, the PC sound card is not yet extinct and gamers looking to maximize their sound experiences can affordable pick up a Turtle Beach or Creative Labs sound card to augment their existing on-board solutions.

Difficulty: Basic
Tools:

  • PCI Sound Card
  • Phillips screwdriver
  • Sound Card driver
  • Speakers and associated audio cables

Time to Install: 15-30 minutes

Table of Contents

Official Disclaimer:

Never make a change to your system without first doing a complete system backup.

Windows often acts funny if you change hardware and can even stop running altogether if you don’t take some precautions. If things go wrong you can always reinstall/enable your old sound card and restore the operating system from backup
.
Step 1: Preparations
Installing a sound card often means installing or disabling an existing on-board system driver. Most modern motherboards include a basic sound card and these drivers and hardware are inferior to any discreet soundcard you buy from Creative. Be sure that you disable the on-board sound in the motherboard bios and inside Windows to minimize any conflicts with your new hardware.

  1. Create a system restore point prior to uninstalling any hardware. (Microsoft’s System Restore help article)
  2. Power down your computer and unplug your power cord.
  3. Disconnect your monitor from the video card.
  4. Take the PC to your workspace or table and open the case.
  5. The following steps are required if you are replacing an existing sound card:

  6. Remove the securing screw or open the latch to release the card from the case. Opening the case may not require a screwdriver. Many "gamer-friendly" cases have thumbscrews for side panels or lever/latches for removal of the side panel.
  7. Once open the PC you should see the component cards. They are usually secured by a Phillips head screw or latch.
  8. Push on the card retainer on the motherboard to release the bottom of the card from the slot.
  9. Pull gently up on the card from the bottom and back ( The back is the side without the video connectors).
  10. Slide the card out of the socket and set it aside on your work bench, preferably in the anti-static bag your new card arrived in.

antistaticbag How to Install a PC Sound Card Note: Static electricity can harm sensitive electronics like sound cards very easily. It’s important to protect components as you remove and install them.

  • Avoid wearing clothes like sweaters or working on shaggy rugs when handling computer components.
  • Keep components in anti-static bags when storing them.

Step 2: Installing the New Sound Card

  1. Take the NEW sound card and place it in the motherboard’s open card slot.
  2. Push down on the card until it is firmly seated. You should not be able to pull the card out easily and the audio connections on the front of the card are centered and accessible from outside the case.
  3. Screw or latch the card into place.
  4. connect the DVD/Blu-Ray audio cable to the sound card’s internal spdif/optical connection
  5. Connect the power cable from the power supply (if the sound card requires power).
  6. Optional Step: Tie up power cables with a plastic zip tie and tidy up your connections to the hard drives or other internal components away from the video card fan or heat sink. This helps keep your system running cooler and allows air to flow out of the PC. Overheating causes bad video card and/or PC performance.
  7. Replace and secure the side panel of the case.
  8. Move the PC back to its original spot and connect your monitor.
  9. Plug in the computer’s power cord.
  10. Connect your speakers to the sound card’s external ports – these are usually color cooordinated. 5.1 and 7.1 setups also include multiple audio plugs for discreet audio channels like rear, center and sub.
  11. Start up the PC and wait for Windows to start up.

Step 3: Post Installation Tasks

If everything went correctly with the installation, your system should boot into Windows normally. Windows will now prompt you to install a new driver for your sound card. It is advisable to install the manufacturer provided audio driver and utilities. Follow the instructions provided by your sound card manufacturer to install the driver from the included CD or digital download.

If you do not see Windows start up be sure to check all connections and try again. If this fails, you should ensure the video card is completely installed in the video card slot. Repeat the removal instructions, attempt to re-seat the video card and close up the PC. If the video card is firmly installed and you still do not see Windows start up you may have a bad video card or another component problem that this how to can’t anticipate. Seek help from a computer technician or skilled friend.

Closing

Make sure you update your sound card drivers frequently to ensure good performance. Sound card drivers often are typically updated to optimize new hardware and fix specific problems with popular games and applications. Unlike video cards however they are not regularly scheduled. If you experience sound oddity in games it might mean its time for a driver update.

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FREE STARCRAFT II FOR WOW SUBSCRIBERS!!!!!! (in Korea)

Posted: 28 Jun 2010 01:27 PM PDT

starcraftii FREE STARCRAFT II FOR WOW SUBSCRIBERS!!!!!! (in Korea)Yeah, that’s right, if you have an active WoW sub and live in Korea (presumably anywhere in Korea where you can play WoW), you get free Starcraft II, and you’ll have it as long as you have your WoW sub. Not too shaaaaabby, eh? This on top of the peninsula going super tech-savvy with this release; it’s all-digital there, and there will be daily and monthly subscriptions available as well.

IGN says this news came out of a Starcraft event in Seoul, which we can only assume is the same event at which this goofy thing was flying around.

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Acer Upgrades Predator Gaming PC

Posted: 28 Jun 2010 01:09 PM PDT

acer predator 294x400 Acer Upgrades Predator Gaming PCGaming PCs are a boutique purchase. Alienware, Dell, Falcon, it doesn’t matter where you buy from they all cost a pretty penny but Acer is not a name I automatically associate with a gaming system. Last year, Acer released its Predator Extreme Gaming Desktop and it quickly caught some eyes thanks to the unique case design.

This update to the series brings the system into the modern age of computing by including DirectX 11 video hardware and a Core i7 processor for $2000. While its not a customizable build like Alienware or Falcon offers it does look like a good shelf price. Full specs after the jump.

Acer Predator AG7750-U2222 Extreme Gaming Desktop comes with these specs:

  • Intel Core i7-930 Processor 2.8GHz with Turbo Boost Technology up to 3.06GHz
  • Windows 7 Home Premium
  • Intel X58 Express Chipset + ICH10R
  • 12GB DDR3 Memory
  • NVIDIA GeForce GTX470 Graphics Card with 1280MB Discrete Video Memory
  • 1.5TB 7200RPM SATA Hard Drive
    Multi-in-1 Digital Media Card Reader
  • High-Definition Audio Support with 7.1-channel Audio Support, THX+EAX
  • 11 – USB 2.0

You can order the Predator from Amazon or other online retailers.

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Microsoft’s Ryan Moore Delusional, Thinks Hardcore Gamers will buy Kinect “First”

Posted: 28 Jun 2010 12:43 PM PDT

kinect 650x300 Microsofts Ryan Moore Delusional, Thinks Hardcore Gamers will buy Kinect FirstIn an interview posted over at CVG Microsoft’s Worldwide Product Marketing Manager Ryan Moore fills in some details regarding the new Xbox 360 and Microsoft’s  approach to gaming on the Kinect.

One odd comment though sets the whole interview into question. Moore clearly says that Microsoft is sure that the Kinect is a hardcore gamer peripheral.. maybe he has redefined hardcore to mean grandma and kiddies..you know.. the coveted Wii owners.

I think we know that hardcore gamers will be the first to go out and buy it, as they are with any product. So we know we have to have a wide range of experiences, from things like the animals game you saw today to… to… games that are more geared towards the core. So I would expect a wide range of products to be released this holiday./

Hmm.. really? Kinect doesn’t look like any interface I’d ever want to control a Halo game with.. or am I wrong

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Two New X Motor Racing Mods To Help You Get Through Monday One Quarter Mile At A Time*

Posted: 28 Jun 2010 11:38 AM PDT

xmr 31 536x400 Two New X Motor Racing Mods To Help You Get Through Monday One Quarter Mile At A Time*Have you had a chance to check out X Motor Racing? No? What the hell is wrong with you? The 3D racing simulator is reasonably priced at 50 bucks for a private license and 80 for business. Due to prohibitive licensing costs, the initial release has only GTA style fake versions of real auto brands, like “Javia”, and “Doxster”. Fortunately, it’s fully customizable, right down to the physics (you can get a partial version of VehiclePhysics with the demo and see for yourself. Buy a license for the full version and play god to your heart’s content). Players are free to create their cars, tracks, whatever they want, and in the two months since release people have been busy.

In fact, we got two new mods XMR Mods for ya right now. Feel like overcompensating for that receding hairline? Grab the Ferrari F430. Mid-life crisis mitigated? Why not show off your little divorce magnet on the Monza Racing Track. Find out more about XMR, including downloads, here.

PS: Don’t like the current selection of cars? You can vote on models you’d like to see added here.

*NOTE: Vin Diesel, homoerotic car lust not included.

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Dead Rising 2 Delayed into September

Posted: 28 Jun 2010 08:52 AM PDT

dead rising 2 Dead Rising 2 Delayed into September

In a move calculated to frustrate zombie-killers everywhere, Capcom has announced that the release of Dead Rising 2 has been delayed nearly a month.

The US launch date, originally set for August 31, has been pushed back to September 28. The European launch date originally, September 3, is now October 1.

There’s no word on the reason for the change, and there’s also no word on whether this has any effect on the Dead Rising: Case Zero prequel that will be releasing exclusively on XBox 360 prior to the Dead Rising 2 release.

Regardless of the reasons behind it, this delay means that you’ll have to wait an extra month to start slaying the zombies of Fortune City. To tide you over, how about a couple of trailers (tucked in after the break) and our E3 Hands-On Preview?

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King’s Quest Fan Game The Silver Lining Coming Next Month

Posted: 28 Jun 2010 08:05 AM PDT

kq the silver lining Kings Quest Fan Game The Silver Lining Coming Next Month

If you’re a slightly older gamer like me, you likely spent a good portion of your childhood playing through the King’s Quest series. The Roberta Williams games were a staple of the Apple IIc days, and challenged players to types things like “Look at tree” and other similarly odd statements.

Almost ten years ago, a group of King’s Quest fans began development of a new title, The Silver Lining, set in the classic universe. Five years ago, Vivendi Universal, who held the rights to the IP effectively shut the project down when they sent a cease and desist notice to the team. That notice was rescinded not long after, thanks to a letter-writing campaign staged by fans.

Things were moving along until Activision inherited the rights to King’s Quest. Earlier this year, they nixed the game’s development again. Thus, the game was dormant until an announcement over the weekend.

It appears that Activision, after a round of negotiations, has agreed to left the cease and desist order they issued as well. We couldn’t find any details on exactly what Activision asked for or received in these negotiations, but I’m sure that will become apparent down the road.

With the legal obstacles out of the way, developer Phoenix Studios (seriously, what a perfect name for the developer of a game that has now risen from the ashes twice) has announced in a press release that the first episode of The Silver Lining will release on July 10.

The Silver Lining will be released free-of-charge in episodic format over the rest of 2010 on the game’s website. According to the aforementioned press release, “In The Silver Lining, players will assume the role of King Graham as he sets out on a quest to save his children, Rosella and Alexander, from a mysterious curse.”

While it remains to be seen how well received The Silver Lining will be, there’s no question that its development has been a saga that many gamers have followed with intense interest. To help tide you over until you can download the first episode, here’s a trailer to give you a little taste of what to expect.

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