Gaming Today |
- God of War: Ghost of Sparta Hands On Impressions
- X-Com Details Become a Little Clearer at E3
- Paint Yourself Into a Corner with Nintendo/Disney Team-up Epic Mickey
- A Closer Look at Test Drive Unlimited 2
- Hey, Looksies, It’s a Portal 2 Trailer in the Wild
- These Games Are Made for Move-ing.
- PlayStation E3 Booth Recreated in Home for Unlucky Plebians Like Us
- Portal 2 Details Revealed at E3 2010
- Nintendo Readys Ocarina of Time Remake for 3DS?
- Get Yer Playstation Move Peripherals
- A Closer Look at The Witcher 2
- Valve’s Gabe Newell Announces Steam Support for PS3 and Portal 2
- Sweet Tooth and Friends Nuke PS3 in New Twisted Metal
- If You’re Rich Enough to Own a 3DTV, Here Are the Games You Want
- It Looks Like Gran Turismo 5 Will Actually Be Released. Soon.
- Premium PlayStation Plus Announced and Priced at E3
- Hey, Man, Now We Know When the Playstation Move is Coming Out, and Its Price
- Sly Cooper Collection In 3D Is A Go
- Killzone 3 Assaults PS3 February 2011
- Nintendo Finally Realizes Kid Icarus Was Awesome: Kid Icarus Uprising Announced For 3DS
| God of War: Ghost of Sparta Hands On Impressions Posted: 16 Jun 2010 12:23 AM PDT
I had a couple minutes to try out the God of War: Ghost of Sparta demo on the PSP today at E3. I didn’t get to play for too long, but it was a blast. It handled smooth, looked great and had a couple new combat quirks to separate it from Ready at Dawn’s first GoW PSP game God of War: Chains of Olympus. Hit the jump for a few more details on Kratos’ forthcoming handheld romp. I picked up the demo ostensibly in medias res, because Kratos was all alone just standing there. Anyway, I picked it up and got to know the controls while a Sony rep filled me in on a few details about the game. In terms of the chronology, Ghost of Sparta takes place between God of War I and II. That’s really all we know at this point. I asked about any noteworthy combat features in the game. I was told of the “Hyperion’s Charge.” In the Sony rep’s words, it allows Kratos to grab a hold of enemies, pin them down, and bash on them “like an MMA fighter.” I gave it a shot. Yup. If executed properly, that description fits nicely. It felt great. Additionally, Kratos has a new magical lighting attack that’s pretty devastating. On the weapons side of things, Kratos also has a shield-and-spear weapon combo. One notable attack I was able to pull off was holding “O” while in striking distance of an enemy with the spear. This executed a vicious downward impalement move. Other than that, it felt a lot like a God of War game. That’s not a bad thing at all, and Ghost of Sparta it looking to be another solid entry in God of War’s handheld offerings. I’ll see if I can swing by Sony’s booth again this week, play through the demo from the beginning and offer any additional details. Share and Enjoy: ![]() |
| X-Com Details Become a Little Clearer at E3 Posted: 15 Jun 2010 11:22 PM PDT We got a chance to sit down in an interesting environment today at E3, when we were led into a kitchen straight out of 1950’s America. Black and white tile floors were topped with classic-style cabinets and a period-accurate refrigerator. The only thing that looked out of place was the state-of-the-art TV and monitor in the front of the room, on which we were shown our first look at gameplay from X-Com. X-Com has long been a franchise about strategy intermixed with a little fear of the unknown. 2K has pledged to keep this formula intact with this latest installment in the franchise, but they are putting their own stamp on it. Set in the USA in the 1950’s (thus the setting the demo took place in), X-Com posits that something has gone horribly, horribly wrong. As before, X-Com is an organization formed to combat the unknown alien threat realized by your discovery of an alien artifact. You will take on the role of William Carter, director of X-Con and discoverer of the alien artifact itself. We head into the game demo, and we’re in the old, familiar X-Com control center. This control center is the hub of the game. All the information and research you collect is collated here, setting up the missions you will undertake. You can choose from three main types of missions:
You’ll be able to choose from a variety of weaponry, some conventional, and some created from research you’ve done in the field. In the demo we saw, a lightning gun was featured alongside a conventional shotgun. Also visible on the weapons selection was what looked to be a .45 caliber grease gun. We were also treated to another alien weapon, called a globotov. This was simply a ball filled with alien goo that would burst into flames when thrown, much like a molotov cocktail. All of this was interesting, but not really groundbreaking for X-Com. As Martin Slater, X-Com Director said, “This is the X-Com you know. Now let’s look at the X-Com you don’t know.” 2K’s new vision of X-Com is quite a bit different from anything I expected. Playing as a first-person action game, it has you take to the field to defeat the alien menace with the assistance of a team of operatives. As you’re trying to accomplish your mission, you may run across some side missions as well. In the demo we saw, you could hear calls for help and sounds of a slaughter from behind a house. Investigating it led to a mutilated body covered in slime and oozing black mist. Advancing further, you encounter a man stumbling out a house, vomiting ooze, and collapsing. Slater quips here, “There’s nothing we can do for that poor bastard.” Too right, he’s obviously done for, and as such, we head into the house. We fight a number of aliens that are apparently amoebic blobs of blue-black ooze, battling our way through the house with our shotgun and lightning gun (which looks really cool), as well as our globotovs. At the top of the house we save the terrified woman from the alien menace, and then we have to retreat to the car and make good our escape. Along the way we encounter something called a Titan, which we photograph for research purposes, and finally reach the car, ending the presentation. AFtfer the presentation, we asked if the new title would be receiving any support for modders, since modding was such a large part of X-Com in the past. Unfortunately, there was no information available on that just yet. I have to admit to being interested in how 2K’s new vision for X-Com turns out, but there are a few flaws showing thus far. In the build we saw today, there seemed to be a few sync issues with the voice acting and the animations, but that may be a function of the game simply not being finished yet. Additionally, many of the systems will look very familiar to any Bioshock fans, including the “take a picture to research” mechanic, as well as the look and feel of the lightning gun. Still X-Com is a franchise that has been dear to my heart for a long, long time, and I hope that 2K’s final product will do it justice. I can guarantee you this much: it won’t be the same X-Com you used to play. Share and Enjoy: ![]() |
| Paint Yourself Into a Corner with Nintendo/Disney Team-up Epic Mickey Posted: 15 Jun 2010 10:15 PM PDT
Mostly, though, the game is about paint. Mickey can use paint to alter his environment for the better, creating platforms and neutralizing enemies, while a counter-balancing “paint-thinner” power (Terp, as in turpentine) enables him to remove pesky obstacles in his path. Wiimote controls similar to Super Mario Galaxy 2 have been ordered up, and the game boasts around forty side-scrolling levels in addition to its modern platforming options, with both game modes taking full advantage of Disney’s extensive history. Expect it around the holiday season.
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| A Closer Look at Test Drive Unlimited 2 Posted: 15 Jun 2010 09:49 PM PDT During our visit to Atari at E3 today, we got a chance to peek under the hood of Test Drive Unlimited 2, the upcoming open world racing title from Eden Studios. The original Test Drive Unlimited was a resounding success, and still garners regular gamers nearly four years after its release in September of 2006. Eden really didn’t want to mess with a good formula on this one, so what they did was improve on nearly everything in the game, as well as make it much larger. The game is centered on the brand-new island of Ibiza, which contains over two thousand miles of roads for you to explore. If you grow tired of the scenery on Ibiza, you can head over to the airport and fly to Oahu, the site of the original game. Don’t expect things to be exactly the same as they were in the first game, though. Eden has added over 370 miles of road to Oahu as well, so there’s plenty of new stuff to check out there. Massively Open Online Racing makes its return as well, allowing you to level up your character in many different ways. You can gain experience through exploring, social events, and a variety of other ways. Not only that, but you can socialize in out-of-car modes that allow you to check out all the customization that your friends have done to their cars. Speaking of customization, you’ll be able to customize your car, within limits. When you first purchase your car, you’ll be able to choose from any option that the manufacturer offers on the car, including multiple colors, wheels, interiors, and more. Once you head back to re-customize, you’ll be able to expand on your color selection, but you’ll be limited to colors only. Major customization isn’t included, although you can slap stickers all over the outside of your ride. Several new gameplay modes are included as well. We got a chance to try our hand at Follow the Leader, an interesting choice indeed. One player is designated the leader, and all the other players have their GPS and checkpoint navigation disabled. The leader, however, can see where the next checkpoint lies. Everyone follows the leader, and once the checkpoint is reached, a new random player becomes the leader. Follow the Leader is one of the new co-op modes in TDU2. You can also expect championship modes, racing schools, duels and cups, as well as a brand-new off-road focused mode. Off-road is now a major part of the game, including a whole new class of vehicles and miles of off-road tracks. Home ownership is also returning, allowing you to own and customize a home. You can purchase furniture, decorations, and more to make your home your own. You can expect really nice weather effects, which were on display in our demo. The lightning storm was particularly impressive. The game also features an active day/night cycle, motion blur, and active car damage. Don’t expect to smash your ride up too much, as Eden did tell us that the manufacturers they’re working with are not fond of seeing their babies all bashed to bits. Test Drive Unlimited 2 looks really great so far, and the online features included in it look to be situated to have people playing this game as rabidly as they did the first one. You can look for Test Drive Unlimited 2 in stores on September 21, 2010. Share and Enjoy: ![]() |
| Hey, Looksies, It’s a Portal 2 Trailer in the Wild Posted: 15 Jun 2010 05:33 PM PDT
Share and Enjoy: ![]() |
| These Games Are Made for Move-ing. Posted: 15 Jun 2010 05:08 PM PDT
There are two groups of games that use the Move: those that can only be played with the Move and those that can be played with the Move or with a regular PS3 controller. Oh, and a few previously released games will be patched to add Move support once the controller is out. Suh-weeeeeeet. Games that require the Move:
Games that don’t need the Move but are up for anything.
Old games retrofitted with Move support
And there you go. Is that lineup large enough to warrant the investment in the Move? Maybe, maybe not. I’m sure the lineup will get bigger as we get closer to launch in September. You don’t have to decide now, guys. Share and Enjoy: ![]() |
| PlayStation E3 Booth Recreated in Home for Unlucky Plebians Like Us Posted: 15 Jun 2010 04:29 PM PDT Sony is showing its community spirit this week as the gaming press swarm like ants in the LA convention center. Instead of making E3 a public spectacle in the real world, the company is recreating the booth and offering videos of its featured titles to PS3 owners in the company’s marketing playhouse – PlayStation Home. Here’s what Sony says Home users can expect to find in the virtual booth: E3 BoothOnly in PlayStation®Home can you experience the 2010 E3 Expo from the comfort of your PlayStation®3 console. Watch Jack Tretton’s keynote address, view special trailers and exclusive PlayStation®Home videos, and collect limited edition virtual items – all in our virtual E3 Booth. I just hopped online to check it out.. well it keeps crashing on me.. so apparently Home is popular or under-resourced right now. Share and Enjoy: ![]() |
| Portal 2 Details Revealed at E3 2010 Posted: 15 Jun 2010 04:16 PM PDT
A little earlier today, we got a behind-closed-doors look at Portal 2 (FYI the “big surprise” was that Portal 2 will come out for PS3 in addition to Xbox 360, PC and Mac). Erik Johnson from Valve walked us through several video segments, revealing details about the story, new gameplay mechanics, new environments and other stuff. So, how’s it looking? My thoughts so far: Valve clearly knows that Portal 1 fans’ expectations are through the roof, and it shows. Or, in the words of Erik Johnson: “there’s a huge amount of pressure to not fu** up.” Click through to see why Valve is emphatically not fu**ing up so far. The first video segment we saw swept through the destroyed Aperture Science facility, messy and in shambles. Then, it appeared that the facility was being mechanically rebuilt by an unseen force. Johnson revealed that you’ll be playing as Chell again, and that GlaDOS is back… The next bit we saw walked us through some of the new environments. One comparison came immediately to mind, in a good way. Picture Metroid Prime, but in Aperture Science. Basically, scientific-looking facilities, in a state of disrepair, completely overrun by nature. Some of the environments looked like they were being overrun by plant growth. It looks like a very cool twist on the Aperture Science laboratory that we know and love. Personality Spheres GlaDOS is Reborn Now, onto some of the new gameplay mechanics we were shown. This is where Portal 2 is really adding a lot of new stuff. Puzzles look much more complicated and mind-bending, and it’s thanks to a robust new toolset at your disposal. Anyway, onward. Excursion Elements Excursion Elements are blue, tractor beam-like fields that allow you to hover, and float through environments to otherwise inaccessible locations. You can use them to travel horizontally, and vertically. Some the puzzles we saw invovled using the portals to make cubes travel through the Excursion Elements to solve puzzles. Aerial Faith Plate It’s basically a bouncy plate, like an industrial strength trampoline. It looks like you’ll need to use them to catapult cubes to solve puzzles. Thermal Disengagement Beam Fancy talk for a laser. It can be used to damage objects, and enemies like the turrets (from Portal 1. They’re back in force here). It looks like you’ll be using the Thermal Disengagement Beam to zig-zag across rooms in webs, bounce off of cubes and take out turrets and stuff. This looked pretty damn cool. Pneumatic Diversity Vent See-through air vent tubes, with super-powered suction. These can suck up turrets, carry them through the tube, and blow them out somewhere else. You can use the portal in really interesting ways here. We saw Chell cleverly create portals under turrets, which caused them to fall through and get sucked from the PDV. In one instance, a whole crowd of turrets got sucked through a portal into a PDV. Their cries of terror, and the speediness with which they traveled, warmed my heart. Repulsion Gel Propulsion Gel The last video segment we saw showed how all of these new gameplay mechanics will work in concert with each other. It was frantic and exciting. It looked like a kaleidescope of lasers, gel, turrets, portals, etc., jumping, flying and being sucked to and fro, and being used together to solve some mind-fu** puzzles. The challenge for Valve will be this: to bring all of these new elements together in a way that keeps that distinct lighthearted charm that made Portal 1 so good, without making the game too hard. Johnson actually mentioned that Valve’s goal isn’t to make Portal 2 harder, but rather to make gamer’s “think harder.” Anyway, to end this, here’s a few other points Johnson covered in a short Q&A at the end of our time with Portal 2.
UPDATE: Here’s a short clip we shot when we got out of our Portal 2 preview. In it, Valve developer Rick Johnson talks briefly about Valve’s decision to release Portal 2 on PS3 with Steamworks. Share and Enjoy: ![]() |
| Nintendo Readys Ocarina of Time Remake for 3DS? Posted: 15 Jun 2010 03:46 PM PDT
Nobody is certain what these pictures portend, but they feature everyone’s favorite pointy-eared elf, so it’s obviously some kind of Zelda game, possibly a remake of the wildly popular Ocarina of Time installment of the Zelda canon. We’ll continue to report this story as developments unfold; until then, check out the rest of the screenshots, after the jump.
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| Get Yer Playstation Move Peripherals Posted: 15 Jun 2010 03:06 PM PDT
This is just the beginning, I’m sure. I’m waiting on a flood of press releases from Mad Catz showing me what they got. Mad Catz, GO! Share and Enjoy: ![]() |
| A Closer Look at The Witcher 2 Posted: 15 Jun 2010 02:29 PM PDT
If you’re into RPGs, hit the jump to get the lowdown on The Witcher 2. First off, The Witcher 2 is built on a brand new engine, and the improvements are obvious. The game looks amazing. Trees sway, the lighting is much improved, and graphical fidelity is a definite upgrade over the original. Conversations are less stilted, more fluid, and more believable. This new engine also means that except for transitions between chapters, loading times are a thing of the past. This improvement was also shown off, and it looks like Witcher fans can expect seamless transitions in the sequel. Secondly, the scale of the game has massively increased. The world is not limited to Geralt’s surroundings. Several kingdoms (and their kings) are in play now, and Geralt’s actions can affect not only his immediate situation, but how the game progresses. For example, we were shown a sequence where Geralt chooses to inflame a crowd to stop an execution. Because of this choice, new quests, options, and dialogues unlock later in the game in this town. Another area that has changed immensely is combat. The timing-based combo system of the first game has been abandoned in favor of a new style that combines the three stances of the original into one unified fighting style. Geralt can roll, twist, block, and combine magic with melee attacks to dispatch his foes in any way he sees fit. The mature themes of the original remain, as well as several characters from the first game returning. All in all, The Witcher 2 looks like the kind of sequel we hoped to see from CD Projekt Red. It’s not slated to release until Q1 of 2011, but until then, we’ll have a ton of Witcher 2 stuff over on FileFront for you to check out. Share and Enjoy: ![]() |
| Valve’s Gabe Newell Announces Steam Support for PS3 and Portal 2 Posted: 15 Jun 2010 02:13 PM PDT
What caught my ear immediately was his mention that the PS3 was going to leverage Steam tech like Steam Cloud for Portal 2. Imagine cross platform save games.. play on your PC and pick it up on your PS3 later. Nice! Portal 2 will release the same time for PC, Xbox 360 and now PS3. Oh, and if you want more Portal 2 info.. well you can read about it in Mark’s impressions. UPDATE: A follow up/clarification – Steam Cloud is not offering cross platform play, just auto-updates and community functions.. what a waste. I mean PSN already has most of that without Steam’s help. Sigh Share and Enjoy: ![]() |
| Sweet Tooth and Friends Nuke PS3 in New Twisted Metal Posted: 15 Jun 2010 02:03 PM PDT
Jaffe and his team were on hand at Sony’s E3 conference as the ending surprise. They showed off the classic Twisted Metal multiplayer with some additions like aerial vehicles and a new multiplayer mode called Nuke. Nuke is a twist on traditional “Capture the Flag” as two factions race to capture the figurehead and then feed them to a human-eating missile launcher to destroy giant floating effigies to claim dominance in a match. Yeah.. it’s kinda insane.. and 2011 is too far away for my liking. Share and Enjoy: ![]() |
| If You’re Rich Enough to Own a 3DTV, Here Are the Games You Want Posted: 15 Jun 2010 01:53 PM PDT
In addition to those titles, we’ll be seeing Shaun White Skateboarding, the new Mortal Combat, Ghost Recon: Future Soldier, the new Tron that will release alongside the new movie at the end of the year, NBA 2K11 and Motorstorm freaking Apocalypse. Kapow. I wish I were rich. Share and Enjoy: ![]() |
| It Looks Like Gran Turismo 5 Will Actually Be Released. Soon. Posted: 15 Jun 2010 01:46 PM PDT
I know you think I’m just messing with you, but I’m not, I swear! Sony has announced a November 2 release date for the PS3-exclusive, mythical ultrarealistic racing sim. That’s November 2 of this year. Yes, I’m serious. Oh, and those rumors about it being compatible with Move and being in 3D? Very true, apparently. So, uh, yeah. I still say I’ll believe it when I see it, but this is actual progress. I mean, that’s like five months from now, geez. Wow. Bring it on. Share and Enjoy: ![]() |
| Premium PlayStation Plus Announced and Priced at E3 Posted: 15 Jun 2010 01:28 PM PDT
Will it be a good buy for you? I’m not quite sold. You can see a more complete list of details after the jump. Here are the currently advertised features for PlayStation Plus:
As you can see that’s all pretty vague language, it does not currently even mention the points brought up in the press conference like Whipeout HD being free. Also, that 3 months free – well it’s if you buy a year within the promotional period. You can find all the gory details over at Sony’s website. ![]() |
| Hey, Man, Now We Know When the Playstation Move is Coming Out, and Its Price Posted: 15 Jun 2010 01:25 PM PDT
And the price really isn’t so horrible, I suppose. But first, the release date. It’s going to hit Europe on September 15, North America on September 19 and Japan on October 21. Why is Europe getting it before I do? I don’t know. I hate you, Sony. J/K, J/K. Hit the jump for pricing. It’s gonna be $49 for the Move controller with the glowing ball and $29 for the the one you hold in your other hand, also known as the “nav” controller. Obviously, if you’re going to invest in this, you’ll want both. Now for the bundles. For $99, you get a Move controller, a Playstation Eye and Sony’s Sports Champions game, and for $399 (duh, I know, but this is actually a bundle), you get that last package with a PS3. Note that these bundles DO NOT include the nav controller. Silly, Sony. On top of that, Sony will have a variety of other (aside from Sports Champions) first-party Move-enabled titles that will retail for $39. OK, Sony. Share and Enjoy: ![]() |
| Sly Cooper Collection In 3D Is A Go Posted: 15 Jun 2010 12:43 PM PDT
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| Killzone 3 Assaults PS3 February 2011 Posted: 15 Jun 2010 12:18 PM PDT Sony kicked off its press conference this year with a big title – the latest game in its Killzone franchise. Killzone 3 looks as nice as its predecessor but the visual upgrade comes in the form of native 3D game support. Fillzone 3 is due in February 2011, which makes it a pretty short development cycle and was built from the ground up for 3D play. The demo of Killzone 3 showed off an assault on the planet Helgan’s northern polar region. The player will apparently get to jump around with a full flightpack as well. Also announced but not demonstrated was that Killzone would be fully compatible with the Playstation Move controller. Share and Enjoy: ![]() |
| Nintendo Finally Realizes Kid Icarus Was Awesome: Kid Icarus Uprising Announced For 3DS Posted: 15 Jun 2010 11:29 AM PDT I honestly can’t believe Nintendo never made a sequel to Kid Icarus. It’s been 23 years since they released that bizarre Ancient Greece themed platformer, and since then we’ve had to console ourselves with warm fuzzy 8 bit nostalgia (including a Wii virtual console version). No joke, Kid icarus was awesome, but the strange combo of Mario, Metroid and Zelda was overshadowed by Nintendo’s other classics, and never given the franchise treatment its NES era siblings got. Apparently, Nintendo now agrees that was stupid, because one of the coolest things to come out of today’s E3 presser is the announcement of Kid Icarus: Uprising, a launch title for 3DS that almost makes up for nearly 30 years of neglect. If the trailer above has you as excited as it has me then you can barely wait for 3DS. And you’re probably making an embarrassing spectacle of yourself. Share and Enjoy: ![]() |
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We just won’t shut up about Portal 2 this afternoon, will we? What’s up with that? Anyway, first it was the news that
Maybe you think the Move is dumb. Maybe you’re in love with the Move. Maybe you think the Move might be a good idea, but you aren’t sure what the hell you’re supposed to do with it, and because of that you’re reserving judgment. This post is for those in the third category. Here I will tell you what games will allow you to wave your arms wildly while playing. Hit the jump.
A number of mysterious screenshots surfaced on Nintendo’s press website this morning. Using a workaround, eager journalists drunk on the scoop-rich wine of E3 quickly liberated the snaps and sent them scudding across the vastness of teh intarwebs.




That’s right, Sony’s got a pair of peripherals for the peripherals known as the Playstation Move and the Move navigation controller, which they posted on the 


If your bed is made of cash, I’ve got big news for you. At its E3 presser, Sony gave us a list of games that will be 3D on the PS3, and it’s not just the Sly Collection, 



Lots of goodies from Sony today, but the blink-and-you’ll-miss-it confirmation that the venerable Sly Cooper series is getting a PS3 port is my personal favorite. Very, very few details on this one but it’s apparently going to be compatible with the PS3’s 3D capabilities. Also, updated graphics. The PS2 version of Sucker Punch’s cheery crime-pays games already contained some limited 3D elements, and even in 2D the graphics kind of popped out at you, so we like. Obviously we need more information but in addition to playing updated version of the series, the best thing about this is the possibility that Sly 4 might be on the way. When we get more information we’ll pass it along. In the meantime, I’m going to brush up on my wheelchair fighting skills.
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