Saturday, June 19, 2010

Gaming Today

Gaming Today


Transformers: War for Cybertron Walkthrough

Posted: 18 Jun 2010 07:24 PM PDT

Transformers3 Transformers: War for Cybertron Walkthrough

Breeze your way through both the Decepticon and Autobot campaigns with this detailed walkthrough. No matter whom you favor in this knock-down, drag-out robot war for Cybertron, make sure that you’re supporting your chosen side with as much firepower and guile as possible. Check out our step-by-step guide, after the jump.

FULL WALKTHROUGH COMING SOON

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Transformers: War for Cybertron Cheats

Posted: 18 Jun 2010 07:20 PM PDT

Transformers1 Transformers: War for Cybertron Cheats Those dastardly Decepticons! Always stirring up trouble. Thankfully, we’ve got a heaping helping of advice that will be instrumental in defeating them, including full achievement and cheats lists, and a full walkthrough, all after the jump.

Transformers: War for Cybertron Walkthrough

Transformers: War for Cybertron Trophies

Transformers: War for Cybertron Achievements

A Prime Problem – Complete Defend Iacon on any difficulty – 10G

The Last Prime – Complete Kaon Prison Break on any difficulty – 10G

You Got the Touch – Complete  To the Core on any difficulty – 10G

The War Within – Complete Aerial Assault on any difficulty – 10G

The Harder They Fall – Complete On Shall Stand on any difficult – 10G

Paging Ratchet – Revive 5 Autobot soldiers in Defend Iacon – 15G

Beak Breaker – Shoot the 3 Hidden Laserbeaks throughout Kaon Prison Break – 15G

Slugfest – Save the Slug before it is executed in To the Core – 15G

Powerglider Performer – Fly through the coolant tunnels in 23 seconds in Aerial Assault – 15G

First We Crack the Shell… – Get smashed by Trpyticon's hand as he falls into the energon goo in One Shall Stand – 15G

Autobot Recruit – Complete Autobot Campaign (Easy) – 15G

Autobot Commander – Complete Autobot Campaign (Medium) – 30G

Autobot Prime – Complete Autobot Campaign (Hard) – 45G

Dark Awakening – Complete Dark Energon on any difficulty – 10G

Starscream's Brigade – Complete Fuel of War on any difficulty – 10G

The Fall of Iacon – Complete Iacon Destroyed on any difficulty – 10G

The Secert of Omega Supreme – Complete Death of Hope on any difficulty – 10G

Victory is Mine – Complete The Final Guardian on any difficulty – 10G

Your Lucky Day – Kill all but 1 of the neutral prisoners in Dark Energon – 15G

Thief in the Night – Find and disable all security trip-wire switches in Fuel of War – 15G

Chaos Bringer – Destroy the planets in the Stellar Galleries in Iacon Destroyed – 15G

Motormaster! – Race across the Chasm Bridge in 33 seconds in Death of Hope – 15G

Devastator! – Destroy all cover the arena in The Final Guardian – 15G

Decepticon Grunt – Decepticon Campaign complete (Easy) – 15G

Decepticon Seeker – Decepticon Campaign complete (Medium) – 30G

Decepticon Warlord – Decepticon Campaign complete (Hard) – 45G

'Til All Are One – Complete both Campaigns (Any difficulty) – 30G

Brute-a-kiss! – Ignore a Brute's back 5 times in Campaign or Escalation – 15G

Footloose and Fancy Free – Destroy a Jet Soldier's foot thruster 5 times in Campaign or Escalation – 15G

That's No Mirage – Headshot a Cloaker when it is invisible in Campaign or Escalation – 15G

Targetmaster – Kill two Snipers in five seconds in Campaign – 15G

There Are Parts Everywhere! – Multi-kill three car soldiers at once using an explosive weapon in Campaign or Escalation – 15G

Blast-arachnia – Destroy 100 Spiders in Campaign or Escalation – 15G

Fire in the Sky – Melee-kill a Jet Vehicle in the air in Campaign or Escalation – 15G

Friends to the End – Finish any level in Co-Op – 15G

Unlikely Allies – Finish any level in Competitive Co-Op – 15G

More Than Meets the Eye – Earn a 1st place MVP aware in any Multiplayer mode – 15G

You Got Spark, Kid – Reach level 5 in any single class in Multiplayer – 5G

Spike's BFF – Reach level 25 in any single class in Multiplayer – 15G

The Kup's Half Full – Reach a combined class level of 50 in Multiplayer – 25G

Only the Strong Survive – Reach a combined class level of 75 in Multiplayer- 50G

Top of the Scrap Heap – Reach a combined class level of 100 in Multiplayer – 75G

Prime Directive – Unlock Prime Mode – 30G

Powermaster! – Spend 25,000 Power in Escalation Mode – 30G

Heavy Metal War – Complete the 15th wave in Escalation – 50G

Scavenger Would Be Proud – Destroy all hidden Autobot symbols in the Decepticon campaign – 25G

Grimlock, Smash – Destroy all hidden Decepticon symbols in the Autobot Campaign – 25G

Action Master – Get 10 kills with a single detached turret in any mode – 15G

Wait! I Still Function! – Get three kills while downed in a Co-Op Campaign or Escalation Mode – 30G

Ramhorn – Ram-kill against an enemy who is stunned by an EMP grenade in Campaign or Multiplayer – 15G

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Transformers: War for Cybertron Achievements

Posted: 18 Jun 2010 07:15 PM PDT

Transformers2 Transformers: War for Cybertron AchievementsIn addition to being packed with opportunities to control an epic robot that can transform into a semi-truck, Transformers: War for Cybertron is full to bursting with delectable achievements. Satiate your gamerscore appetite, after the jump. Megan Fox, sadly, not involved.

A Prime Problem – Complete Defend Iacon on any difficulty – 10G

The Last Prime – Complete Kaon Prison Break on any difficulty – 10G

You Got the Touch – Complete  To the Core on any difficulty – 10G

The War Within – Complete Aerial Assault on any difficulty – 10G

The Harder They Fall – Complete On Shall Stand on any difficult – 10G

Paging Ratchet – Revive 5 Autobot soldiers in Defend Iacon – 15G

Beak Breaker – Shoot the 3 Hidden Laserbeaks throughout Kaon Prison Break – 15G

Slugfest – Save the Slug before it is executed in To the Core – 15G

Powerglider Performer – Fly through the coolant tunnels in 23 seconds in Aerial Assault – 15G

First We Crack the Shell… – Get smashed by Trpyticon’s hand as he falls into the energon goo in One Shall Stand – 15G

Autobot Recruit – Complete Autobot Campaign (Easy) – 15G

Autobot Commander – Complete Autobot Campaign (Medium) – 30G

Autobot Prime – Complete Autobot Campaign (Hard) – 45G

Dark Awakening – Complete Dark Energon on any difficulty – 10G

Starscream’s Brigade – Complete Fuel of War on any difficulty – 10G

The Fall of Iacon – Complete Iacon Destroyed on any difficulty – 10G

The Secert of Omega Supreme – Complete Death of Hope on any difficulty – 10G

Victory is Mine – Complete The Final Guardian on any difficulty – 10G

Your Lucky Day – Kill all but 1 of the neutral prisoners in Dark Energon – 15G

Thief in the Night – Find and disable all security trip-wire switches in Fuel of War – 15G

Chaos Bringer – Destroy the planets in the Stellar Galleries in Iacon Destroyed – 15G

Motormaster! – Race across the Chasm Bridge in 33 seconds in Death of Hope – 15G

Devastator! – Destroy all cover the arena in The Final Guardian – 15G

Decepticon Grunt – Decepticon Campaign complete (Easy) – 15G

Decepticon Seeker – Decepticon Campaign complete (Medium) – 30G

Decepticon Warlord – Decepticon Campaign complete (Hard) – 45G

‘Til All Are One – Complete both Campaigns (Any difficulty) – 30G

Brute-a-kiss! – Ignore a Brute’s back 5 times in Campaign or Escalation – 15G

Footloose and Fancy Free – Destroy a Jet Soldier’s foot thruster 5 times in Campaign or Escalation – 15G

That’s No Mirage – Headshot a Cloaker when it is invisible in Campaign or Escalation – 15G

Targetmaster – Kill two Snipers in five seconds in Campaign – 15G

There Are Parts Everywhere! – Multi-kill three car soldiers at once using an explosive weapon in Campaign or Escalation – 15G

Blast-arachnia – Destroy 100 Spiders in Campaign or Escalation – 15G

Fire in the Sky – Melee-kill a Jet Vehicle in the air in Campaign or Escalation – 15G

Friends to the End – Finish any level in Co-Op – 15G

Unlikely Allies – Finish any level in Competitive Co-Op – 15G

More Than Meets the Eye – Earn a 1st place MVP aware in any Multiplayer mode – 15G

You Got Spark, Kid – Reach level 5 in any single class in Multiplayer – 5G

Spike’s BFF – Reach level 25 in any single class in Multiplayer – 15G

The Kup’s Half Full – Reach a combined class level of 50 in Multiplayer – 25G

Only the Strong Survive – Reach a combined class level of 75 in Multiplayer- 50G

Top of the Scrap Heap – Reach a combined class level of 100 in Multiplayer – 75G

Prime Directive – Unlock Prime Mode – 30G

Powermaster! – Spend 25,000 Power in Escalation Mode – 30G

Heavy Metal War – Complete the 15th wave in Escalation – 50G

Scavenger Would Be Proud – Destroy all hidden Autobot symbols in the Decepticon campaign – 25G

Grimlock, Smash – Destroy all hidden Decepticon symbols in the Autobot Campaign – 25G

Action Master – Get 10 kills with a single detached turret in any mode – 15G

Wait! I Still Function! – Get three kills while downed in a Co-Op Campaign or Escalation Mode – 30G

Ramhorn – Ram-kill against an enemy who is stunned by an EMP grenade in Campaign or Multiplayer – 15G

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No Cake in Portal 2

Posted: 18 Jun 2010 05:33 PM PDT

Portal 2 Logob No Cake in Portal 2

Thank god. Nerd jokes like that wear out their welcome quickly because nerds don’t know when to fucking stop saying them. There are still folks out there who think it’s funny to say, “The cake is a lie,” and they think it’s cool to be my friend because we both like games. Hey, nerd, if you wanna talk to me, tell me a joke I haven’t heard before. Feel ashamed after the jump.

What was I talking about, again? Oh yeah, cake. Take this, internet. “If you thought you were sick of the memes, I was sick of it way ahead of you,” said Erik Wolpaw, one of the lead writers on Portal and Portal 2, to Gamasutra. “I’ve had enough cake jokes.”

“I absolutely do not want to try and resurrect a three-year-old meme. That seems like it would be kind of sad.”

Hear that, internet nerds? The guy who started the joke says it became lame quickly. Remember this, guys, when you’re still adding Guile’s Theme to everything in six months. Think, “Maybe we should try something different now.” Just tryin’ to help here.

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I Hope Motorstorm: Apocalypse Destroys My House

Posted: 18 Jun 2010 03:18 PM PDT

apocalypse I Hope Motorstorm: Apocalypse Destroys My House

Have you seen this E3 trailer for Motorstorm: Apocalypse? It’s crazy, man. There’s like this totally messed up city by the see with skyscrapers and stuff that fall down as you drive around. That’s nuts, dude. Being an egotistical Angeleno for the time being, I naturally assume this city is Los Angeles, and so I’d love it if places I know get demolished before my very eyes, distracting me enough that I get smashed by a falling building.

Also note that this game will be in 3D. I didn’t get the chance to try it at E3, but a birdie tells me the 3D was more distraction than visual delight. Obviously, that’s not really, and my birdie might be way wrong. Jus’ sayin’ what I heard, man. Hit the jump for the crazy trailer.

Download the trailer here. The Apocalypse comes in 2011.

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Like a Baby’s Toy, You’ll Have to Physically Hold a Controller to Play Halo: Reach

Posted: 18 Jun 2010 02:29 PM PDT

HaloReach box Like a Babys Toy, Youll Have to Physically Hold a Controller to Play Halo: ReachDon’t be looking for any Halo/Kinect bundles this fall, because Halo: Reach won’t support the motion peripheral, Joseph Tung, an exec producer on the game, said in a closed-door presentation at E3.

“Kinect came online when we were already a year and a half into production, and it was impossible to think about integrating it at that point,” he said.

I don’t think most folks will be too upset by this, though the Kinect vs. controller debate (which is better) would have made for compelling internet flame wars.

I highly recommend heading over to Eurogamer for the full rundown on the presentation. You know, it’s interesting and stuff.

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EA Steam Sale Can Help Dull the Pain Caused by a Malian Football Referee

Posted: 18 Jun 2010 01:50 PM PDT

SALEEEE 650x111 EA Steam Sale Can Help Dull the Pain Caused by a Malian Football RefereeKoman Coulibaly got you down? Steam wants to improve your mood with a sale on a handful of 2008 EA titles: Dead Space is $10, Mirror’s Edge is $5 and Spore is $27. Don’t scoff; I really dig all three of these titles, and Mirror’s Edge and Dead Space would be great gets at those prices. Spore is certainly iffy, but I paid $40 whenever I got it and wasn’t too terribly unpleased with it. Still, if you never picked up Mirror’s Edge or Dead Space, I’m gonna say you’re dumb if you don’t take advantage of this.

Oh, and if you already have Spore, some of its add-ons are also going more cheaperer. It’s something to look into at least. And I’d like to point out once more that Koman Coulibaly is a tool.

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E3 2010 – Bodycount Demo Afterthoughts

Posted: 18 Jun 2010 01:00 PM PDT

It seems like 1999 all over again: There’s more FPS games than you can shake a stick at*, and half of them seem like they might not have been intended to be FPS in the first place. Most of them are endless iterations of MODERN COMBAT: WAR IS HELL: STEALTH KILL RUSSIA EDITION, and that’s definitely snoooore territory, but that doesn’t mean we want every FPS to recreate BioShock**. Can’t someone make an FPS that’s just FUN and not simply an advertisement for the armed forces? Yes, and Codemasters appear to have done so. During E3 we had the chance to attend a demo of their upcoming heavy-with-the-satire shooter, Bodycount. You can see from the footage above that it looks great, and, as I found out after the presentation when I got some hands on play, it’s also a hell of a lot of fun. My initial thoughts on the TBD 2011 game after the fold.

The demo began with an intro by game lead Stuart Black, who explained the basic premise of the game; set 20 minutes in the future, you’re an average Joe Nameless who’s been impressed into service as a corporate mercenary. Based on the footage we saw (same thing you’re seeing above), this apparently means what you think it means: you’re sent all over the world to do your corporate masters’ bidding, namely the delivery of carnage and destruction to the have-nots, in exotic locales worldwide. So how did it shake out?

The Good:

Gameplay. The controls are super intuitive. They’re not trying to reinvent the wheel or be different for the sake of. Just grab and go. You shoot with the right trigger, crouch with the left trigger, move with the L-stick and adjust the camera with the R-stick, and so forth. I’m kind of set in my ways and I hate having to make my muscle memory change for a control scheme I’ll only need to do once, so thanks for this one. In addition, they do some very interesting things that make play very visceral. When crouching, you’re immobile, but if you ease up slightly on the crouch button, you can move around, adjusting tension on the button to keep from popping up. It sounds difficult but it actually makes you feel like you have a large degree of control over the action. Cooler still, when you crouch behind objects, but remain immobile, you can still peek around to get a better aim. It’s a neat way to mimic the cover system now ubiquitous in third person games, and adds to the you-are-here feel. Love it.

Destructable environment. You can destroy anything that isn’t made of metal – it’s supposedly an aesthetic choice; Stuart Black said he hates having flapping metal obscure the view, even for a second – and the results are spectacular. At one point, during a firefight in a shanty, I kept trying to precision shoot my opponent as he ducked around the door. That is, until Black reminded me that the enemy was hiding behind a wooden wall. So I fired through the wall, destroyed it entirely, cut the enemy to shreds and as a bonus, blew up a gas canister that happened to be in the room. Which blew the shanty to shreds and killed a couple of enemies outside. I then ducked behind some concrete partitions and took out enemies by A) shooting at the concrete they were hiding behind, which showered them with shrapnel; B) by blowing up random gas canisters; C) head shots; D shooting through more walls. It was really cool.

Light Sandbox elements. Players aren’t required to take a linear path in order to complete the game. As you destroy enemies, they explode into blue orbs reminiscent of the orbs from Crackdown (this was intentional homage, I was told). These orbs don’t provide power-ups or health, but “intel”. Intel can provide information about alternate routes, or even open new missions and submissions. During my demo play, I could choose to either attack a well fortified pirate base, or run into a shanty town looking for a different set of thugs; either choice came with different challenges but in both cases it was fluid, and easy to grok.

The tone and setting. The bleak, cynical setting might otherwise be a depressing bore, but it’s cleverly offset by jet black humor in the form of the corporate minder, constantly speaking to you during play, who sounds less like tactical support and more like a customer care rep. Stuart Black expressly mentioned that a lot of Bodycount’s tone was directly inspired by the works of comics genius Garth Ennis**. We had a chance to talk about that at length. Black mentioned Ennis’ ability to make even the Apocalypse funny, and wanted to capture that kind of humor in the contrast between the horrific actions you commit, and the cheery “your call is important to us” tone of corporate support.

Spectacular mayhem. The trailer gets across pretty well how it looks, but the mayhem in the game just feels immediate, grossly exploitative, and awesome. Buildings don’t just collapse, they shatter into a shower of debris. Explosions flash and boom like comic book panels, taking out multiple people as they’re flung across the area. So, yeah. Awesome.

The Bad

This being a short demo showcasing the game’s strengths, there wasn’t a lot to dislike. That said, what little we saw didn’t reveal much about the game aside from Blow-Shit-Up, and the humor. I’m not expecting an epic length narrative but as we’ve seen with games like Borderlands and Crackdown, gleeful destruction, humor and impressive blammo-kill-whip ass can only get you so far. Even super fun can get pretty boring after a while and if there’s nothing motivating you to play, you’ll probably not end up finishing the game.

Obviously, the game isn’t out until early 2011, and I played a very short excerpt. As more details emerge we’ll know whether or not to be truly excited about it. Even so, based on what I saw, I’m anticipating a really, really fun, gleefully violent romp, and I’m looking forward to seeing more.

***

* yes, I said “shake a stick at”.

** I’ll say it. BioSHock is awesome, but there’s no good reason it needed to be FPS. There’s other ways to keep you from knowing who you are without resorting to FP perspective. Also, we know from the beginning of BioShock 2 that we’re playing as a Big Daddy. Why then can’t we see how cool we look? WHYYY? But I digress.

*** We also spoke at length about the ill-advised idea of a Preacher TV show. So, I mean to say that Stuart Black is awesome.

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