Tuesday, June 22, 2010

Gaming Today

Gaming Today


Puzzle Quest 2 Review

Posted: 21 Jun 2010 09:32 PM PDT

PQuest2_NDS_Coversheet_WIP_03162010

I just got my grubby mitts on a review copy of Puzzle Quest 2 for the DS. If you’re not familiar with the series: Puzzle Quest 1 took the whole “puzzle game” motif and transported it to RPG land–a world of magic, hit points, monsters and good-vs-evil. “Bejeweled meets D&D” is a comparison you’ll see a lot, which is fitting.

Anyway, I’m going to play the crap out of this and review it. Look out for the full review shortly.

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Red Faction: Armageddon E3 Demo Impressions

Posted: 21 Jun 2010 05:19 PM PDT

I loved Red Faction: Guerrilla. Not a perfect game by any means, but despite its flaws (thin story, too linear, difficult-yet-repetitive sidequests) it was a riot. A vast departure in gameplay from previous Red Faction games, it provided hours of destroy-every-building-period fun, and the story, thin though it was, was actually kind of cool: lightly evocative of Kim Stanley Robinson’s Mars Trilogy, it also directly tied to 2008’s highly underrated Saint’s Row 2. And the game’s flaws weren’t terminal – Saint’s Row was, at best, a surprisingly not terrible GTA clone, but SR2 was basically my entire Fall, 2008. No reason a follow up to Guerilla couldn’t similarly improve on what worked.

So it was with some interest that I attended a demo of Red Faction: Armageddon at E3. Unfortunately, it appears THQ are treating the Red Faction series the way Konami treats Castlevania – desperately forcing it into whatever genre of gaming happens to be hot right now. So say hello to Red Faction: Gears of Mars.

We saw approximately 8 minutes of gameplay, plus the trailer. What gameplay was shown didn’t reveal very much by way of plot, but while not offering anything new or consistent with the game series, Armageddon looks like a ton of fun, if exceedingly derivative. The backstory takes place about 50 years after the events of Guerilla, after some kind of disastrous war bombed out the surface of Mars, un-terraforming it, and forcing the citizens live underground in caverns and bunkers. Just prior to the game’s beginning, the colonists apparently woke up some kind of ancient underground monsters. No, I did not just drink a bottle of vodka and type the first thing that came to mind. Underground Martian Monsters. (More on that shortly.)

The 7 minutes or so we were shown began with the game’s protagonist, Darius Mason, leading a convoy (filled with survivors of the aforementioned monster attack) through a cavernous path filled with the wreckage of a very recent conflict. According to the demo presenter, Mason has been blamed for the catastrophe and apparently the plot of the game has himIn this scene we were treated to a bunch of creepy space… things attacking, while Mason blew them up using the game’s many awesome weapons.

The first weapon – The Magna Gun, a ray beam emitter than can be used to destroy objects by magnetizing them, then flinging them into a specified target. It’s actually really cool in action. In our Demo, mason flung an office in a mining complex into the cliff behind it, taking out an enemy in the process.

The second weapon – The nanoforge, an improved version of the all-purpose kill-die-blow up device from RF:G. In Armageddon, the nanoforge can rip things apart or repair them (in an effect that looks kind of like Dr. Manhattan’s abilities from the film version of Watchmen). But best of all was the use of the Magna Gun in tandem with the nanforge to create combo destroy-and-rebuild attacks that have impressive results.

The third weapon was the LEO suit, a giant mech suit that looks like a combination of a Zerg, and the walkers from Aliens. Mason jumped inside of one of them and proceeded to royally f the monsters attacking him.

After the LEO suit scene, we were shown the trailer, and escorted out. All told it took about 9 minutes. Not a lot of time to get a picture about what the final game will be like, but I can drop a few more observations:

* The fully destructable environments will return.

* The idea of Mars as a specific backdrop appears to have been rendered irrelevant. They really did basically shoehorn a Gears of War premise into a story set on Mars.

* (Probably) no more sandbox play. It appears from the demo that environments are pretty narrow and straightforward. We saw no mission generations or cutscenes, so no word on how the plot is moved along, but if the demo is indicative, it appears to go in a very straight line from Z to Z, ala GoW. I might be totally wrong about that, but if so then THQ needs to prove it, pronto.

* The weapons look redonkulous.

* Derivative. I have no idea if these monsters are Martian in origin or, assuming THQ has consulted at least one scientist, aliens from somewhere else, I just know that what the hell are they doing in this series? If there’s one thing I’ve learned from years of game playing, it’s that an immutable rule of game making is don’t fix what isn’t broken. Red Faction already has a compelling backstory – Martian colonists versus varying forms of oppression rooted in greed and resource scarcity. With awesome weaponry. And now it’s just, well it’s kind of like how the upcoming Castlevania game is basically a God of War clone. Based on what we saw, they’ve made Gears of War: Ghosts of Mars.

It’s still a ways off from release and I’m fully prepared to eat crow. I loved Guerrilla enough that I’m willing to give the game a shot when it comes out. However, at this point it looks like a workmanlike, but otherwise unremarkable game that could have been so much more. Here’s hoping they manage to defy expectations.

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Ghost Recon: Future Soldier E3 Video Interview

Posted: 21 Jun 2010 05:14 PM PDT

grfs logo2 Ghost Recon: Future Soldier E3 Video Interview

When I first saw Ghost Recon: Future Soldier’s crazy ass live-action trailer, the “little kid” part of my brain was very excited. This is not the logical part of the brain. That part knows there is no gameplay in a live-action trailer. The little kid part, it has faith.

So that was way back in March. At E3 last week, Ghost Recon: Future Soldier Associate Producer Justin Drust gave us a video walkthrough of actual gameplay. My faith wasn’t totally unfounded, as it looks to be shaping up rather nicely. Hit the jump for the video and info on the game’s optic camo, cross com and stealth takedown mechanics.

My thoughts:
One question came up during the video walkthrough: will the optic camo make the game too easy? Drust claimed that it wouldn’t. He mentioned that optic camo runs on batteries, which run out. Plus, the optic camo flickers if you move too aggressively, giving your position away.

Also: Ubisoft Montreal’s Splinter Cell: Conviction showed that you can make a “god mechanic” (i.e. mark-and-execute) in a stealth game, but not make it break the experience. It can certainly be gracefully implemented, and Ubisoft Paris seems to understand the challenge.

Other than that, I was pretty impressed. I loved Advanced Warfighter, though Future Soldier appears to be going for a more action-oriented blend (again, kind of like Spliter Cell: Conviction did). Ambitious hyrbrids are a good thing. Hopefully we’ll get a chance to try out the multiplayer beta so we can see for ourselves, whenever that may be.

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Just to Reiterate: FFXIV Not Coming to 360, or Maybe It Is

Posted: 21 Jun 2010 03:48 PM PDT

ffxiv Just to Reiterate: FFXIV Not Coming to 360, or Maybe It IsYeah, we already knew this, and it’s unlikely it would go from being PC and PS3 only to adding the 360. So why post about this, even though it’s not a big deal? Because somebody thought it would be funny to call me an Xbox fanboy, and I want to prove I’m an equal-opportunity s**t-talker. Hit that jump.

At E3 last week, RPG Site had a conversation with Final Fantasy XIV Producer Hiromichi Tanaka. And they asked the big question. Here’s what they got back:

“Currently there are no plans for a version for the Xbox 360. We are still talking with Microsoft about an Xbox 360 version, but at the moment we are only working on the PS3 version and Windows version.”

<talkin’ s**t> They aren’t going to port FFXIV to the 360 because it’s an inferior console that can’t handle it. Screw the Xbox! Playstation For Life! The only reason I have a 360 is so I can play Splosion Man!

But yeah, Final Fantasy XIV: maybe coming to 360, maybe not. That’s the news.

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Nintendo 3DS is Creepy, May Read Newspapers

Posted: 21 Jun 2010 02:32 PM PDT

3ds Nintendo 3DS is Creepy, May Read NewspapersSo Nintendo CEO Satoru Iwata had a little chat with the Japanese trade paper Nikkei, and he had a couple odd/pretty damn sweet things to say. We’re talking about e-reader kinda stuff here. Good stuff. Read on.

Weird and creepy: “As you carry it with you while out and about, it will seek out and automatically connect with wireless LAN spots, and download information.” Uh, no, please? I don’t want my handheld console checking in with the mothership as I walk around. Shiver.

Damn sweet: “We’re thinking about functionality where it will automatically acquire newspaper and magazine articles.”

OK, so the “automatically” part isn’t good, but the fact that it might be able to read newspaper and magazine content is A-OK.

Seriously, though, “automatic” is scary. I don’t want my DS to do any damn thing automatically. Not one. Machines doing things automatically never worked out well in fiction, and so I’m not taking any chances.

Still, though, I’m totally serious when I say I’d like to be able to read the Times on a DS, and I’m equally serious when I say I want to choose what to read.

Is all that clear?

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Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3

Posted: 21 Jun 2010 01:24 PM PDT

lotro screen1 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3

OK, I admit it. I’m a J.R.R. Tolkien junkie. I love the books, the movies, and the games. Well, most of the games. I’ve been playing Lord of the Rings Online for quite a while now, and it’s one of the most enjoyable MMORPG experiences I’ve had to date.

With the recent announcement that LotRO is going free to play, Turbine was suddenly high on my list of destinations at last week’s E3. I got a chance to chat with Kate Paiz, Executive Producer of LotRO, about the changes coming with the transition to Free-to-Play.

The major point that Turbine was making is that subscribers won’t see their game change much. They’ll still be able to access all the content, and they’ll receive 500 Turbine Points every month to spend in the new LotRO store. These points don’t expire, so subscribers can save them up to buy large items if they desire. I’ll talk more on the store in a bit.

The other major benefit subscribers will have is the ability to spend Destiny Points. Destiny Points are an existing game mechanic that allow you to purchase buffs for your character through an in-game interface. While free players can earn these points, only subscribers can spend them.

So, what can free players look forward to?

For free players, there’s a lot of good news as well. They’ll be able to access the first 20 or so levels of content completely free, including the Shire, Ered Luin, and Bree-land zones in their entirety. They’ll have access to all four races (Human, Elf, Dwarf and Hobbit), and all classes except the Warden and Rune Keeper.

Once a free player has progressed beyond the zones mentioned above, they’ll still be able to complete the Epic quest line without paying a dime. They’ll also be able to gain unlimited experience from killing monsters in the environment, as well as from completing deeds. If they want more quests, that’s when the LotRO store comes into play. (For a detailed listing of the differences between free play and subscriber play, check out this chart)

Each region’s quests will be sold as a bundle containing all quests in that region (this can be 80-200 quests, depending on the region in question). For example, you could buy all the quests in the Lone Lands for one price. While that price hasn’t been finalized, it’s expected to fall between $5 and $10.

Purchases in the store are made with Turbine Points. Points can be purchased for around a penny per point, but if you buy larger amounts of points at a time, you can get discounts. Most interesting to me was the news that you’ll be able to earn Turbine Points in-game.

Complete certain deeds, and you’ll be rewarded with experience, titles, and in some cases, Turbine Points. Amass enough of these points, and you can (for example) buy the Mines of Moria expansion without a dime coming out your pocket. You can do the same for any expansion currently available. Instead of shelling out your cash, burn off those Turbine Points. This also means that subscribers can save up their points to pick up any new expansions that come along.

The new LotRO store is very similar to the store that in Dungeons and Dragons Online. You’ll be able to buy things like crafting recipes, horses, cosmetic outfits, buffs, and more. The one thing you will not be able to buy is gear. The folks at Turbine felt that any gear in the store would make their content less valuable, and that was something they wanted to avoid.

Another cool feature on the LotRO store is that you’ll never be able to buy an item that you can’t use. The store automatically filters out content that doesn’t match the class, race, or level of the character you’re visiting it on. Also, any potions sold on the store won’t conflict with potions crafted in-game, as they will have separate cooldowns and their effects will stack.

Turbine also showed off the brand new zone that they’ll be adding when the Free-to-Play update goes live, named Eredwaith. Eredwaith, located just south of Eregion, brings players of level 63 – 65 back from Mirkwood to work on Volume 3, Book 2 of the epic story.

We got a bit of a look at Eredwaith, and it’s gorgeous. You can expect to encounter the Dunlendings, lots of Gondorian ruins, and ton of views that make you say, “Wow.”

You can also expect a new high resolution client, as Turbine will be continuing their support of DirectX 10, and adding support for DirectX 11 in the Free-to-Play update as well.

All in all, I was excited to hear the changes that Turbine has in mind. It’s obvious that this move to free-to-play isn’t something that was done on impulse, but was planned out for quite some time. If anyone ever wants to read a book on how to make a free-to-play MMORPG, getting Turbine to write it would be a great idea.

The new free-to-play update is in beta testing now, and you can sign up over on LotRO.com. Until then, check out some screens of the new LotRO Store below!

LOTRO Store1 200x200 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3 LOTRO Store2 200x200 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3 LOTRO Store3 200x200 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3 LOTRO Store4 200x200 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3 LOTRO Store5 200x200 Turbine Writes the Book on Free to Play with Lord of the Rings Online at E3Share and Enjoy:Digg Facebook N4G Reddit Twitter


OnLive Now Makes Less Sense

Posted: 21 Jun 2010 01:23 PM PDT

onlivelogoblackbackground 376x400 OnLive Now Makes Less SenseOnLive was once a decent-enough idea (a PC games service that streams the games to you), but we’re now struggling to figure out why anyone would use it. First, it requires a dualcore processor and an active 5mbps download connection, and you’d think those with dualcores wouldn’t need this streaming service because they have computers actually capable of playing the games. Second, it’s not really cost-effective. Or, it’s not really not cost-effective, but it just seems pointless to do it like this. Hit that jump, brah.

Here’s the deal: you pay five bucks a month to use the service. Then you can rent games for three or five days or forever. And you have to keep your subscription to play the games. The short-term rental prices are about like what you would find at a Blockbuster, and the prices on the forever rentals are exactly what you would find at a store for a copy that doesn’t come with subscription-based DRM.

For example, Borderlands costs $5.99 to play for three days, $8.99 to play for five days and $29.99 to play forever. And then five bucks a month.

Look, I get why this model costs what it does. On top of selling games, OnLive has to pay for constant server upkeep and maintenance, because the entire company depends on that. And so a subscription fee is absolutely necessary.

However, I pay $30 per month for Gamefly, and from that service I get three games at a time. That’s $360 a year. That sounds like a lot, but I play 40-50 games a year, so I’m actually saving a lot of money. Now, if OnLive charged, say $50 a month and let you play whatever you want whenever you want, it would be a fantastic deal. It would work, and it would keep the servers running. And it wouldn’t matter if you lost access because the service goes under or it loses some game licenses, because at no point would it feel like you’re paying to own a game, as it does presently.

But, hey, I’m just a kid from Alabama with no fancy schmancy college degree, so I couldn’t possibly be right, right?

If you want more details, head over to Eurogamer, where they have more games prices. I’d have all this myself, but my ennui toward OnLive is so strong I forgot to activate my account three weeks ago.

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PCMover Windows 7 Upgrade for Gamers Review

Posted: 21 Jun 2010 09:55 AM PDT

pcmover threestep restorebanner en PCMover Windows 7 Upgrade for Gamers ReviewLapLink is a company that’s been in the data transfer game for a very long time. I still remember using LapLink Pro and one of the proprietary cables to move the contents of my Windows 95 PC to my brand new Windows 98 system back during the stone ages. With the advent of the Windows file transfer utility it seemed like the software was nearing obsolescence except that Windows only transfers the things Windows cares about using its built in utility.

Recently LapLink released its PCMover, software which is aimed at performing an in-place upgrade from Windows XP or Vista to Windows 7. PCMover also helps users choose what applications get migrated to the new operating system. The software is in many ways an augmentation to the Windows upgrade process, but is it something gamers can use?

Well, I took the opportunity to find out while upgrading my wife’s Windows Vista laptop to a crisp, clean Windows 7 install. Before beginning the upgrade process it was simple to download PCMover and install it. There is a lot of documentation on the PCMover website aimed at helping users avoid some of the pitfalls surrounding an upgrade and if you follow the directions you’re likely in good shape for the majority of your programs once the upgrade is complete.

What interested me most during my use was the ability to select which applications I was upgrading. Moving from Vista 32 to Windows 7 64 meant that there might be some very clear compatibility problems for some of my older software. PCMover will not fix this, it’s simply the utility that bundles and restores the old settings and files to a fresh OS install.

pcmover PCMover Windows 7 Upgrade for Gamers ReviewPCMover does a good job of finding installed applications, especially those registered with the add/remove program control panel. Unfortunately, not every installer works properly and so some programs are a bit more difficult to select. In my case PCMover even managed to find some of the shovelware the laptop manufacturer had included that was not registered under add/remove.

What stood out most to me in the preparation phase of using the program was the sheer volume of data it included in the move. Documents, movies, music, it all got added and it added up very quickly. When I included all the installed programs as well the compressed cabinet was reported to take up to 114GB of space. The hard drive itself was only 200GB and uncompressed had 40GB free when I ran the tool. Luckily PCMover supports external storage drives, and in fact it’s apparently almost a requirement if you have any data.

In the end I chose a custom move of programs and settings, which was nice. Since many of the applications installed under Vista were not going to work under Windows 7 64-bit it made little sense for the program to archive the installs. One missing feature that might have made this a more simple process is some way to indicate to the PCMover program that I was not just upgrading the OS from Vista to Windows 7, but also changing core functionality in moving from 32-bit to 64-bit.

The change of 32-bit to 64-bit has more impact on the upgrade process than a simple archive would make obvious to the average user. Archived drivers and utilities are also likely to be copied when they are not needed or supported under the new OS. Details like this mean that PCMover, in seeking some simplicity of operation, is in fact moving a lot of unnecessary products.

Once I completed the selection and archive of installed applications and data, like my Steam games, the Winodws 7 upgrade was simple. PCMover requires you to reinstall after the upgrade and then restore the settings from your archive and apparently all of these applications functioned properly or as well as they should despite the change in OS.

I question if PCMover really made a bigger impact than using the built-in Windows upgrade tools to migrate between versions. The migration wizard is a part of Windows since XP hit the shelves and in my experience is about the same as PCMover performance-wise. PCMover does support better migration of applications and in future versions of Windows updates it might be more useful as the 32-bit vs. 64-bit transition will be mostly a thing of the past.

PCMover is a nice utility for transferring between old and new computers or performing an in-place Windows upgrade. The license however is fairly restrictive and only covers one PC transition for the price of $30 and really doesn’t justify the expense for the extra features unless you have problems and need to undo a migration.

PROS:

  • Simple to install
  • Allows custom migration of data & programs
  • Moves Steam and games over intact to new OS

CONS:

  • Not a lot more features than Windows built-in wizard
  • Does not account for 32-bit vs 64-bit upgrade paths
  • Limited to one PC upgrade or PC-to-PC move

SCORE: Pass on it

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Build a Budget Gaming PC for $550

Posted: 21 Jun 2010 09:54 AM PDT

junePC Build a Budget Gaming PC for $550Tom’s hardware is one of those websites that hardware aficionado’s like me frequent for their in-depth analysis of PC hardware.

Every few months, as the market shifts, the editors over there manage to create articles of interest to PC Gamers who always seem to be “chasing the beast” for our next hardware high.

Recently the site set out to illustrate how affordable building performance PCs can be by updating its “System Builder Marathon” series. Included in that article set was the mythical $500 Gaming PC as well as the $1000 and $2000 Performance and Enthusiast builds (which also make great gaming PCs).  I

f you’re in the market for a new PC or hoping to find out what hardware makes a good system check out this article.

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Xbox 360 Slim’s Ghost of Red Rings Past

Posted: 21 Jun 2010 09:40 AM PDT

reddot Xbox 360 Slims Ghost of Red Rings PastNow that Microsoft has removed the possibility of future red rings thanks to the redesign of the Xbox 360. (There are no red indicators on the power button anymore) You might wonder what will happen should the console overheat or exhibit similar problems. Well, wonder no more – the red ring of death has been made obsolete thanks to the message box of coma!

Apparently the Xbox 360 Slim detects when it’s overheating and flashes a nice new warning sign up advising users to turn off the box, go outside and play with your tetherball. (Ok maybe I embellished that last part). Now it’s amazing that folks have already discovered this with the hardware only in the wild for about a week.

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Crysis 2 E3 2010 Demo Impressions

Posted: 21 Jun 2010 09:05 AM PDT

Crysis2 Crysis 2 E3 2010 Demo Impressions

Whether you’re into shooters or not, it’s virtually guaranteed you’ve heard of Crysis. Maybe you’ve played it or discussed the gameplay, but odds are that you’ve spent more time talking about the crippling effect it had on PCs when it launched in 2007.

Not one to rest on their laurels, Crytek has headed back to the drawing board and created Crysis 2. Set in New York City, Crysis 2 pits players against alien invaders armed with devastating weapons and new sensory abilities.

Last week at E3, we got a chance to sit in on a demo of Crysis 2 that featured a few minutes of gameplay from the upcoming shooter. So does it hold up, or does it disappoint? Read on to find out.

The first thing that pops into my head when I see Crysis 2 gameplay is WOW. The game looks amazing, which should be no surprise. The New York environments are incredibly detailed, weapons look great, and all the attendant explosions are beautifully rendered.

We also got a chance to see the new NanoSuit 2 in action. Only two modes are available this time, Armor and Stealth. As in the first Crysis, Stealth renders you nearly invisible and muffles movement noise. Armor makes you more damage resistant for those times when you have to say hello with bullets.

So, the gameplay. Crysis 2 is a shooter, and it plays like one. It’s fast-paced and full of action. You’ll find yourself dodging falling buildings and rubble, using a wide variety of weapons, and taking on waves of enemies. One of my favorites from the demo was seeing the player alternate suit modes to successfully take out an enormous mech-like alien with multiple rounds from a rocket launcher.

In all this, I really only saw one big problem: it lags. Even on the PC that EA had set up to demo the game, the lag was visibly present. This was not loading between areas. It looked like frame rate drops, and wasn’t an isolated occurrence.

Now, I’m not terribly surprised by this. After all, the first Crysis was a resource hog, and I saw tons of this type of lag on my PC. But I have to admit, I didn’t expect to see it on the sure-to-be top-of-the-line PC that EA was demoing the game on.

It’s entirely possible that this is an alpha build of the game, and that optimization will smooth out a lot of this lag. Still, I think I’ll hold out hope for a PC demo that will let me see just how taxing Crysis 2 will be on my hardware.

It still looks like Crysis 2 will be a blast to play, as long as you have the horsepower to run it well.

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Crackdown 2 Demo Out Now

Posted: 21 Jun 2010 06:58 AM PDT

crackdown2 287x400 Crackdown 2 Demo Out NowWho gives a shit? I don’t normally dedicate entire posts to a demo, so why start now? This one is special, that’s why.

So the Crackdown 2 demo, which we’ve been playing all weekend, is on Xbox Live for your consumption, and it comes with a perk: Players can work toward and earn achievements in the demo, and what you earn will be unlocked when or if you boot up the full retail version of the game, which you’ll be able to pick up only on 360 in like two weeks or so.

Hmm, this sounds familiar. Trying to beat Playstation Plus to the punch, are we, Microsoft?

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XBLA Deal of the Week: It’s Sports Stuff Because We All Love Sports

Posted: 21 Jun 2010 06:41 AM PDT

swos XBLA Deal of the Week: Its Sports Stuff Because We All Love SportsSports! I just watched Portugal lay a democratic smackdown on North Korea, so, yeah, I’m pumped about sports! Yeah! What’ve you got for me, Xbox Live? A few things, it turns out. A veritable list, in fact. Check it:

FIFA 10 Ultimate Game Mode, 240 Points
Madden NFL Arcade, 800 Points
NBA 2K10 Draft Combine, 240 Points
Football Genius, 400 Points
Sensible World of Soccer, 400 Points
Soccer ball Xbox LIVE Avatar prop, 80 Points
MLB Stickball, 400 Points

That, right there, is stuff you can spend money on. Sensible World of Soccer is  a solid little oldie, for sure, but I can’t speak for any of the others. But, yeah. Sports! WOOO!

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It Appears the 360 Slim Won’t Only Cost $299

Posted: 21 Jun 2010 05:48 AM PDT

slim360 249x400 It Appears the 360 Slim Wont Only Cost $299What do I mean by that? Whale, Kotaku says they got a hold on an “internal marketing Q&A” from Microsoft about the Kinect and slim 360, and while it explicitly states they don’t have a Kinect price yet (meaning retailers still have our best guess on a price), it said two things of note.

First: the Kinect will be available on its own and bundled with the slim. Duh. Second: there will be a $199 model of the the slim released later this year.

Intéressant. No word on what would be in that version of the console, but there it is. Wait. And. See.

Yes, I did intend to type “whale” at the top of this post.

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Oh Yeah, About that “Custom Kinect Port”

Posted: 21 Jun 2010 05:28 AM PDT

kinect 650x300 Oh Yeah, About that Custom Kinect PortOops, I meant to post this on Friday, but in the interest of being informative I’ll post it now even though most of you might already know this. So, yeah, the new Xbox 360 slim has a “custom Kinect port.” What is that, and what does that mean for original 360 users?

Here’s the deal: if you have an old 360, you’ll plug in the Kinect via USB, and you’ll also have to plug it into the wall. But if you have a new slim, you can just plug into that custom port, and you’re set.

The more you know star.

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