Wednesday, September 1, 2010

Gaming Today

Gaming Today


Far Cry 3? Is that Happening?

Posted: 31 Aug 2010 04:25 PM PDT

The new PC Gamer apparently says it is happening, and that Ubisoft Montreal is already hard at work on it. And a pair of Swedish retailers posted listings for it, although one of them has since taken it down. Here’s the one that’s still up, over at Game.se. Though that listing says it comes out in 2010, there is no way it’s coming out in 2010. The other retailer, Webhallen, provided the box art I’ve posted there to the right, which Nukem thankfully captured before the site took the listing down.

I like this. Far Cry 2 was the pucky, and I bet Ubisoft Montreal can rock it even harder this time around. I know I’ll be all over this baby when and if it comes out. And there’s no reason for it not to, as Far Cry 2 sold a couple million copies and stuff.

via VG247


Dead Rising 2 PAX Event Looks Pretty Kickin’

Posted: 31 Aug 2010 02:58 PM PDT

So if you’re going to PAX this weekend and are interested in Dead Rising 2, you’ll wanna stop by the Capcom booths on Friday. If you get there early enough, they’ll give you a physical copy of the ad pictured above. And that’ll get you into the Dead Rising 2 community event, where you can play the game and get free stuff. Ballin’. And maybe you’ll even see me there, if I’m not somewhere else drinking alcohol because the first day of PAX was soooooo emotionally trying.

Note: If you get a good deal on a gun, be sure to test it out before you leave. You don’t want a gun that doesn’t shoot straight, after all.

via Capcom


I’m pretty excited about Ubisoft’s PAX Lineup

Posted: 31 Aug 2010 02:37 PM PDT

Here’s a bit of FileFront insider knowledge for you: as we’ve been getting ready for PAX, we’ve been setting appointments with publishers to get handson or demo time with their games. And, somehow, we ended up with Valve and Ubisoft at the same time, and I was schedule for Ubisoft, and the man (Mark Burnham) was booked for Valve. At first I was sad. I was all like, “Man, I wanna get into that Portal 2 s**t.” And then Ubisoft sent out their PAX lineup.

For the first time in the U.S., PAX attendees will get to try out various titles from Ubisoft exclusively for Kinect™ for Xbox 360®, including Your Shape™: Fitness Evolved and MotionSports™, in addition to seeing the first public demo of Child of Eden™. Consumers will also get an opportunity to play H.A.W.X® 2 multiplayer, and see a sneak peak of Outland™, one of Ubisoft's digital games for PlayStation®Network and Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. In addition, Just Dance® 2 will be available to play onsite at the show.

And they’ll also have a playable demo of Assassin’s Creed: Brotherhood. One of those titles made me excited about visiting Ubisoft at PAX. No, it’s not Assassin’s Creed or HAWX 2. No, I’m most excited about trying out Your Shape: Fitness Evolved, which you might remember as that kinda odd fitness game they rolled out at E3. It looks pretty sublime, to say the least, and I’m always interested in this kind of “different” gaming experience.

Anyway, that’s what Ubisoft is bringing to the table at PAX. To recap:

Assassin’s Creed: Brotherhood
HAWX 2
Your Shape: Fitness Evolved
MotionSports
Child of Eden


SOE’s Matt Higby Talks Star Wars: Clone Wars Adventures

Posted: 31 Aug 2010 02:03 PM PDT

Where do younger teens go to socialize and share their Star Wars fanaticism?

Well, Sony Online is betting they’ll gravitate to Star Wars: Clone Wars Adventures, its upcoming online virtual world. The new game rests in between the hardcore Star Wars MMO market and the more social and casual Club Penguin demographic.

Built as a destination for younger players, Clone Wars Adventures features online casual games based around the Clone Wars cartoon. There are also public and private chat areas with  social perks like customizable Star Wars avatars, player trophies and houses. We recently had an opportunity to talk with Clone Wars Adventures Developer Matt Higby about the game and it’s goals.

“We’ve gone to great lengths to avoid calling  our game an MMO, much to the people on MMORPG’s chagrin. They are constantly calling us an MMO. We’re a virtual world.” Higby says. “The reason we are making the distinction isn’t so much because we love the term “virtual world”, it’s because we absolutely are not an RPG.”

“When you call yourself an online game, a lot of people think MMORPG. We don’t have any of the tenets of an RPG. We don’t have leveling up or stats or overall character progression, and that’s definitely intentional.”

Players log in and create an avatar to explore the game’s virtual environments. Customizing your characters or adding features to your player housing is done by playing arcade game scenarios like “Starfighter” or “Lightsaber Duel”, which are based on characters and settings from the Star Wars universe.

Higby explained that the games are meant to simulate those interactions with popular figures. “Each one of our games has a place in the world and characters who are associated with it who you interact through. So if I’m playing the Starfighter game, I’m talking to Anakin [Skywalker]. When I’m flying those missions a lot of times Anakin’s popping up as my wingman. So it gives you the chance to fly through those missions with the iconic Star Wars characters, but it’s not really about questing or doing things for them. It’s more like playing more arcade-style games.”

The game is also meant to create a safe community of players and encourage competition and playground conversations for bragging rights. “We have a whole social backend where, your friends, as they play games, you get updates on their game scores and things like that. Which is kind of analogous to Facebook’s asynchronous multi-player sort of stuff. You beat my Bejeweled Blitz score and I see a notification for it. Now I want to log on and beat your score.”

“We have that built-in throughout all of our mini-games to try to encourage players sense of competition and encourage the “I beat your score” at school the next day sort of conversations. We’re trying to incorporate many elements like that into our social game. We also have the overworld where people can show off their pets, character customizations and chat – things like that.”

Players can access a lot of the game’s content for free, but when it goes live Star Wars: Clone Wars Adventures will include a subscription option which unlocks member-only content like avatar pieces, and more levels for the publicly available games. Higby was careful however to clarify that subscription or not, roughly 70% of the customization content for avatars, pets and housing can all be purchased with the coins earned just through playing the game.

This is a Star Wars game, and tied to the only Star Wars show currently in production. Higby was proud that thanks to a relationship with Lucasfilm, the game is closely tied to content players will see each week during the show’s upcoming third season.

“We’re super in line with the show and with Lucasfilm. We’ve already seen the 3rd season so we’ll have content ready to launch as soon as the episodes air. That’s kinda unprecedented in terms of what people do with online worlds.”

“We’re able to launch new games, new areas and new customization content themed around the content of the new shows right as they arrive. So, a new space battle shows up in an episode Friday, and Friday night I can log in and play a game through that space battle potentially.”

Star Wars: Clone Wars Adventures is currently in open Beta. Players can sign up at the Clone Wars Adventures website. The game is scheduled to go live the date of the Clone Wars Season 3 Premiere – Friday, September 15th. Monthly subscriptions plans have yet to be announced. Look for our impressions of the game and its minigames in the next few days leading up to launch.


Microsoft Reveals New XBox 360 Controller with New D-pad

Posted: 31 Aug 2010 01:22 PM PDT

The Xbox 360 is coming up on four years on the market, and even when releasing a new version of the console, the S, they left alone that sticky d-pad people hate so much. But now they’ve fixed it, I guess, and you’ll have to pay $65 to get a snazzy new controller with the new d-pad. But this new d-pad has a twist. Literally. That was a pun, see.

Whaaaaaaaaaaaa? So do how do you get from there to there? Major Nelson demonstrates.

Oh. So, a new d-pad on a new 360 controller that has gray buttons instead of colored ones (I don’t like that) will run you, as I said before, $65, though at least it comes with a play-and-charge kit. It’ll be available for purchase on November 9, and MS will be showing it off at PAX Prime this weekend.

via Major Nelson


LA Noire Delayed. Again.

Posted: 31 Aug 2010 11:25 AM PDT

In speaking to made-up sources inside Take-Two, I’m hearing that LA Noire is also getting a name change. It will heretofore be known as Duke Nukem Forever 2.

I kid, but damn. This game comes from a developer called Team Bondi, which has only ever worked on this game since the studio was founded in 2005. Anyway, the game was supposed to come out this year. Like, within two months from this very moment, in fact. And, I assume, that time frame would have just come and gone without anyone at Take-Two talking about it had a bro at Pacific Crest Securities (the money people) not said something about it this week.

“We have confirmed the delay of L.A. Noire from fiscal Q4 (Oct.) well into [fiscal] 2011,” the bro told his company’s investors. “As far as we can tell, Take-Two has not shown the game to retailers.”

Soooooooooo, uhhhhhhhh, yeeeahhhh. If this game does ever come out, it’ll be PS3-exclusive.

via Gamespot


What Should We Ask Peter Molyneux?

Posted: 31 Aug 2010 10:17 AM PDT

Tomorrow morning at 10 AM PST, we’ll be sitting down to interview Peter Molyneux. Famous for games like Black & White, Fable and Fable II, Peter’s currently working on Fable III.

So, like we did for our interview with Halo: Reach Creative Director Marcus Lehto, we’re turning to you, the readers, to to tell us what you want to know.

Drop a question for Peter in the comments section of this page!


We may select your question, and get an answer from the man himself. We may even read your question–and username–outloud on film. Yeah.


Megadeth’s Dave Mustaine Talks Guitar Hero: Warriors of Rock

Posted: 31 Aug 2010 08:34 AM PDT

Activision has rolled out a brand new trailer for Guitar Hero: Warriors of Rock, and this one features long-time metal icon, Dave Mustaine of Megadeth.

Mustaine crafted the song “Sudden Death,” which players must conquer in the final boss fight of the upcoming Neversoft rhythm game. Aside from all the notes you’ll have to play, you can also hear Mustaine talk about how he envisioned the song fitting into the game, and how he hopes that you get a “severe ass kicking” when you play it.

You can download the trailer in SD here, or HD here. Alternatively, you can just check out the embedded version below.


Dead Rising 2: Case Zero Review

Posted: 31 Aug 2010 08:09 AM PDT

It's a disservice to Dead Rising 2: Case Zero to write it off as just a big, paid demo, even if that's all the game appears to be at first glance. Luckily, however, Case Zero is a deeper experience than that, and is able to stand on its own – even if its legs are a bit wobbly.

Case Zero, in many ways, is a big demo, and that's its biggest weakness. It's marketed as a way to familiarize players with the new concepts in Dead Rising 2 – specifically, an economy system and a new weapon-combining system – and rewarding players with increased stats at the start of Dead Rising 2. But really, much of it just reminds us all how to play Dead Rising. That's accomplished by assigning main character Chuck tasks that he has to complete by a certain time of day in the game. If you've done Dead Rising before, this is pretty much exactly a five-dollar version of it.

When you start up Case Zero, Chuck and his daughter are just pulling into Still Creek, a town on the edge of a 50-mile-radius zombie military quarantine. Chuck wants to get daughter Katey away from the military, because they'll take her away if they discover she's been infected. Chuck is able to stave off Katey's zombification by with Zombrex, a drug that needs to be administered every 12 hours.

You take over to go find Katey's Zombrex. Still Creek has been overrun by a flood of zombies, who stand between you and the drug. We're not complaining – there are zombies to kill. Hundreds of them.

The primary campaign of Case Zero basically puts you on a hunting mission for various items. First you need Zombrex. Then you need to repair a dirt bike so you can escape the town. After a while, survivors start to crop up on rooftops, stranded in bowling alleys, and generally just inches from zombie teeth – and they all could use your help.

It very nearly is all a rehash of Dead Rising – not bad, but not new. Case Zero does encourage you to try the combining weapons mechanic to add a new layer. There are nine combinations in all, and only certain items can be taped to other items to make new stuff. But the combos available are only a little impressive. Most are pretty simple, like a Molotov cocktail or a bat with nails in it. But a few are novel – like a construction hat with beer strapped to it that can be used to refill health on the go, or a propane tank IED, which after combining it with nails, can actually be stuck into wandering zombies and shot from a distance. In total, though, combos aren't exciting enough to carry the whole of Case Zero.

But add all that old stuff and weapons mechanics to Case Zero's slick set of achievements, and suddenly this demo transcends its borders to take on the value of the points it costs. To get the maximum experience and all the achievements, you'll need to play through the roughly two-hour campaign multiple times.

That's great, because Case Zero is good at making you want to play through more than once. Part of the Dead Rising fun is just mangling a horde of zombies, and to unlock one achievement – which requires killing 1,000 of them – there's really no way to do it without dedicating about one whole playthrough just to making weapons and burying them in undead skulls. You also benefit from amping Chuck's stats by doing lots of killing, then starting over.

Another achievement, the one for building all eight new combo weapons, requires just as much dedication. Many of the items needed for combos aren't replicated throughout the map – the construction hat for the beer helmet, for example, is found in one place, and it's on a rooftop. Figuring out the combos and locating their components will take at least one playthrough, and maybe more.

It's all the extra side goals, not to mention just getting good enough to be able to accomplish all the tasks within the time limit, that make 400 MS points a great price for a pretty sweet little Dead Rising 2 experience. It satisfies several itches: the need to try Dead Rising 2, the completionist's mindset, and the lust for zombie blood. And it's cheap.

Pros:

A good taste of the upcoming Dead Rising 2

Achievements add variety to play – sandbox-style or by following story

Lots of zombies to kill in new and creative ways

Enough content to justify price

Cons:

Not too much different than Dead Rising

In some ways, it’s a big demo

Thin story

80/100

Find everything and plow through the zombie horde! Check out our step-by-step walkthrough!


New Mafia 2 DLC Coming September 7

Posted: 31 Aug 2010 07:18 AM PDT

Mafia 2 has been out a week, and it’s giving gamers a chance to work their way into the ranks of the mob.

If you’ve finished it up already, 2K has some new work for you to do. The second DLC for Mafia 2, titled Jimmy’s Vendetta, will be released next Tuesday, September 7. The pack contains 30 new missions for you to work through.

If you own the PS3 version of Mafia 2, you should be familiar with Jimmy, who was the star of the first DLC, The Betrayal of Jimmy, which was a PS3 exclusive.

If you haven’t picked up Mafia 2 yet, you can find out a little more about it by checking out our review.

If you’ve already picked it up and you’re stuck, we’ve got you covered. Check out these guides to find your way:


God of War: Ghost of Sparta PSP Bundle

Posted: 31 Aug 2010 06:55 AM PDT

You knew that Sony wouldn’t pass up the chance to put the newest Kratos title in a bundle, right?

With rumors swirling that a new PSP is in the works, this might not be the best time to be in the market for Sony’s handheld. Still, if you aren’t a PSP owner by now (and shame on you if you aren’t), this bundle looks to be very enticing, especially since they’re tossing in a copy of the previous God of War PSP title, Chains of Olympus.

Here’s what you can expect in the box (contents pictured above):

  • Black and Red two-toned PSP-3000
  • God of War: Ghost of Sparta UMD – After God of War concludes, Ghost of Sparta begins with the story of Kratos' ascension to power as the God of War.
  • God of War: Chains of Olympus PSN voucher
  • Kick Ass – UMD movie
  • 2 GB Memory Stick Pro Duo

That’s a lot of goodies in one pack. No word on the price of it yet, but a good guess is the standard $199. You can grab this one on November 2.


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