Sunday, September 5, 2010

Gaming Today

Gaming Today


PAX 2010: Alternate Titles for Ratchet and Clank: All 4 One

Posted: 04 Sep 2010 09:48 PM PDT

As you know, old, last-generation Ratchet and Clank games often had amusing double entendres for titles, like Up Your Arsenal. And the new Ratchet and Clank, subtitled All 4 One, a pun on the fact that it’s co-op. Tonight at the Insomniac Games panel at PAX, a bro asked the Insomniac bros if they had considered giving this game that kind of hilariously irreverent. There answer was: “yes.”  Here are some sexually charged titles they either jokingly told us they considered or they actually considered:

Fiends with Benefits (one of the playable characters is Nefarious)
Four Play
Multiple Organisms

I laughed. You probably should too, unless you’re a humorless bastard, you humorless bastard.

P.S. In the next day or two, I’ll post gameplay footage from this thing. There’s a lot of it. Keep on reading us, please.


PAX 2010: Hands on With Duke Nukem Forever – Seriously

Posted: 04 Sep 2010 05:20 PM PDT

I have played Duke Nukem Forever.

The demo opened with Duke looking down at a urinal. There is a prompt on the screen that says, “RT – Piss.” (I played it on Xbox 360.) So I held down the right trigger, and Duke pissed and sighed. And pissed. And pissed. When he finally finished, Duke and I leave the bathroom, and I discover we’re in a professional football team’s locker room. The team: the Detonators. Appropriate.

Scattered around the room are policeman. Some of them are alive. Some of them can walk, even. See, the aliens are still around, and they’re still killing everyone. The ones who can walk are discussing a plan for taking down a giant alien that’s hanging out on the football field, and they’ve written the plan on the whiteboard. He asks if Duke has anything to add. We walk over the whiteboard, pick up a marker and start drawing squiggles all over it. We step away, satisfied. The policeman is suitably impressed, telling us that our addition to the plan is brilliant, even though he doesn’t understand it at all, and that he’s sure that fella on the ground over there would still have his leg and both his balls if he were as smart as we are.

It’s time to put my carefully thought-out plan into action. That means we go get the giant gun with the exploding shells and head out onto the field to fight the giant alien. Which we do. And then a couple blond ladies blow Duke.

Next we moved to the desert, where we drove a truck and ran over pig-faced aliens. And then the truck ran out of gas, so we got out and started exploding pig-faced aliens with our shotgun. And then we started shrinking pig-faced aliens with a shrink ray before exploding them with the shotgun. Tiiiiiiiiiiight.

And that about sums up my Duke Nukem Forever experience. The gameplay itself is pretty standard for a first-person shooter, and it handles neither exceptionally nor badly. No, the reason this game is awesome is because of the other stuff; in other words, the gameplay serves to move you from awesome pissing scene to awesome quip by Duke to awesome violent thing Duke does to aliens. And trust me, if the “other stuff” is as f**king awesome in the rest of the game as it is in the demo I played, then this one will certainly be worth a purchase and a drunken marathon playthrough.

Also: holy s**t I played Duke Nukem Forever. I mean, I actually played it. It exists. My goodness.


PAX 2010: Epic Mickey Screens Show Off Locations

Posted: 04 Sep 2010 01:24 PM PDT

Yesterday we saw the intro video for Warren Spector’s Epic Mickey. Today, we’ve got an even dozen screenshots showing off locations in the upcoming Disney title.

You’ll see the Beanstalk, Gremlin Village and the Laboratory. If the videos and screens don’t tide you over, you’ll have to wait until later this year when Epic Mickey release on the Wii.


PAX 2010: Dolby Axon Voice Chat Chosen for EA’s Need for Speed World

Posted: 04 Sep 2010 01:09 PM PDT

Electronic Arts is betting big on its online racing MMO – Need for Speed World. Along with the ability to race around the world, the game will now use Dolby’s Axon surround sound voice chat technology to enhance player communications. The Axon tech supports 5.1 surround sound and visual positioning to simulate sound as if the players were sitting in the same room even through traditional stereo speakers.

Axon also has built in sound filtering technology like noise and echo suppression that cleans up typically muddy in-game voice sounds. Need for Speed World is a free-to-play PC game developed by Black Box Studios for EA. The game is currently in Beta, players can download the client on the game’s website.


PAX 2010: New Portal 2 Screens Show Off Co-op Play

Posted: 04 Sep 2010 12:53 PM PDT

Valve had a nice new trailer to show off at PAX Prime 2010 this weekend that Mark recorded. We now have some screens from the footage showing a bit of the anticipated cooperative gameplay. Portal 2 will allow players to share the puzzle fun with a friend. Here is a gallery full of screens:


New Mortal Kombat Screens from PAX are Brutal

Posted: 04 Sep 2010 12:34 PM PDT

We knew that Mortal Kombat was returning to the mature style of classic games with its upcoming release, and now Warner Brothers has provided some screenshots to prove it.

There are only four of them, but they definitely set the new tone for the series.

The newest Mortal Kombat will be released on PlayStation 3 and XBox 360 in early 2011.

Enjoy.


Bioware Streaming PAX Booth Live on Ustream

Posted: 04 Sep 2010 11:59 AM PDT

Bioware, maker of Dragon Age and Mass Effect, want to bring the PAX experience into your home this weekend thanks to a live video stream of the activity in its PAX booth. While this seems like a cool idea, you really seem to spend a lot of time watching those fortunate enough to be at PAX as they walk by the developer’s demo stations.

The funnest aspect of this live stream has to be the public commentary that the Ustream viewers seem to be making as we all observe the site.

If you’re interested in watching other people as they have fun and get their hands on Bioware’s upgoming games.. well yoou can watch it here:


Lord of the Rings Subscribers Get Free to Play Headstart

Posted: 04 Sep 2010 11:50 AM PDT

Turbine is rewarding the Lord of the Rings Onlinne faithful with an opportunity to experience the changes coming along  with the free to play model.

On September 9, 2010 subscribers past and present can log into the game and explore Enedwaith, buy LOTRO store items and explore the newly rebuilt starting content to reserve character names two days before the general public.

Current subscribers will also get to test out the game’s VIP features and can spend their allotment of Turbine Points in the game’s new ,micro-transaction store. Those who want can also begin patching and upgrading their installed LOTRO client on the 7th in expectation of thhe go live.


PAX 2010: Portal 2 NEW Co-Op Trailer (Cam Video)

Posted: 04 Sep 2010 11:36 AM PDT

There’s a new Portal 2 “PAX” co-op trailer on the way, Valve tells us. But we haven’t received it yet.

So until then, we actually captured footage of what we believe to be the forthcoming Portal 2 co-op trailer at PAX today. It’s a cinematic trailer, highlighting some of the new gameplay elements in Portal 2′s co-op offerings.

If that kind of thing interests you, please be informed that we have a full Portal 2 co-op gameplay impressions post based on a live demo we saw at PAX. The post has eight minutes of co-op gameplay footage even.

Here’s the (alleged) trailer.


PAX 2010: Portal 2 Co-Op Gameplay Impressions (Video)

Posted: 04 Sep 2010 11:34 AM PDT

Valve showed off some Portal co-op gameplay for the very first time at PAX, and we were there soaking it up. Back at E3 this year, we gave you a bunch of info about new gameplay features in Portal 2, but we knew very little about co-op.

So, yeah, there’s A LOT going on in Portal 2′s co-op gameplay. Generally speaking, you’ll need to work together with a fellow player to solve puzzles. You have two portals each, for a total for 4 usable portals. Need to tell your partner where to place a portal, but don’t want to use words? Use the “ping tool,” a mechanic that lets you project a box onto any surface, as a “heads up” for your teammate.

But that’s just the beginning. I

You’ll need to chain portals together, use reflective cubes to direct laser beams, extend catwalk-looking “light bridges” through portals, and–my personal favorite from the demo–you can create an “infinite falling loop” for your partner (one portal above, and one portal below), let them pick up speed falling through the loop, and then launch them through a new portal you place somewhere else.

This is all kind of tricky to explain. Luckily, we captured the whole demonstration on video. Enjoy.

What do you think? Does Portal 2′s co-op look fun, too difficult, or what? Sound off.


Red 5 Studios Announces New MMO Shooter Firefall at PAX

Posted: 04 Sep 2010 11:17 AM PDT

The MMO shooter is a game that just hasn’t had a lot of success. Tabula Rasa tried it, and failed. Huxley was announced, and never materialized. Now Red 5 Studios wants to take a crack at it with their new game, Firefall.

Red 5 Studios isn’t a name that a lot of people know. For a long time, their claim to fame was the large number of former World of Warcraft team members that worked there. Former WoW Team Lead Mark Kern founded the company in 2005.

Now he’s teamed up with Scott Youngblood, who was the lead designer for Tribes (which incidentally is just about the best game ever made), to spearhead the free-to-play title Firefall.

Set to release in late 2011, Firefall takes place on a futuristic (23rd century) Earth in what developers call a “lush, dynamic open world” invaded by the disastrous Melding, a “hostile energy storm” that has engulfed the planet. Earth is also threatened by the Chosen, another alien race, forcing humanity to band together and fight for its very survival.

Players will wear “high-tech battleframes” that can be upgraded and customized (no doubt acquired through microtransactions) while they engage in competitive multiplayer and large-scale cooperative battles.

We hope to have more on Firefall from our team at PAX, but for right now, here’s a slew of screenshots from the upcoming title. Enjoy!


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